Change search
Link to record
Permanent link

Direct link
Alternative names
Publications (10 of 15) Show all publications
Woy, P., Whalen, K., Renström, S. & Fallahi, S. (2025). Who gets a turn?: Exploring multi-stakeholder collaboration in circular innovation and the role of gamification. Journal of Innovation and Knowledge, 10(6.0), Article ID 100842.0.
Open this publication in new window or tab >>Who gets a turn?: Exploring multi-stakeholder collaboration in circular innovation and the role of gamification
2025 (English)In: Journal of Innovation and Knowledge, ISSN 2530-7614, E-ISSN 2444-569X, Vol. 10, no 6.0, article id 100842.0Article in journal (Refereed) Published
Abstract [en]

Open innovation, especially through processes that support remote collaboration such as gamification, has the potential to support multi-stakeholder collaboration for circular innovation. This study explores how companies want to collaborate for circular innovation, specifically with end-users. We identify how gamification can support companies and end-users in open circular innovation processes. We use a research-through-design approach and offer a game concept for remote digital co-design in the context of circular innovation to elicit company responses to such a game. We collect data from interviews with 15 company representatives. The results reveal a tension: Although previous research stresses the importance of involving end-users in circular innovation, some companies are skeptical. Companies prefer to extract insights from end-users and collect feedback on ideas generated by the companies themselves. However, the companies appear eager to engage with other companies in open circular innovation. The study contributes to circular economy literature by mapping co-design and circular co-design processes to theoretically ground the latter within co-design literature. It also identifies challenges related to open circular innovation, especially in the integration of end-users. From a practical standpoint, we offer insights on how to approach and structure collaborative efforts for designers and innovation managers aiming to transition toward circular business models in their organizations

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Business model innovation, Circular economy, Co-design, Design games, Gamification, Open innovation
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:ri:diva-80035 (URN)10.1016/j.jik.2025.100842 (DOI)2-s2.0-105023468106 (Scopus ID)
Note

Funding text 1: The authors would like to thank all interview participants for contributing their time and for openly sharing their thoughts. Additionally, the authors acknowledge Hanna Norden\u00F6 for her contribution to data collection and analysis, Erik Einebrant and Nina Morgan Olsson for their role in the development of the game concept, and Rapha\u00EBl Dussieux for his contribution to creating the visuals for this paper.

Funding text 2: This work was supported by Formas \u2013 a Swedish Research Council for Sustainable Development , (Grant 2021-02521 ), within the National Research Programme on Climate.

Available from: 2025-12-16 Created: 2025-12-16 Last updated: 2025-12-16Bibliographically approved
Selvefors, A., Whalen, K., Sarasini, S. & Bocken, N. (2024). Is Human-Centered Design Key To Product-Service Systems? A Reflection On 12 Case Studies. In: : . Paper presented at NBM 2024.
Open this publication in new window or tab >>Is Human-Centered Design Key To Product-Service Systems? A Reflection On 12 Case Studies
2024 (English)Conference paper, Published paper (Refereed)
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:ri:diva-76864 (URN)
Conference
NBM 2024
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Whalen, K., Selvefors, A., Fransson, A., Fallahi, S., Renström, S., Nordenö, H. & Leivas, M. (2024). Opportunities for engaging users in codesign of circular offers through games. In: : . Paper presented at NBM 2024.
Open this publication in new window or tab >>Opportunities for engaging users in codesign of circular offers through games
Show others...
2024 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Previous research emphasises the importance of actor engagement in circular business model innovation processes. Both co-design and serious games have been advocated as approaches to engage with end-users. However, there is limited research focused on applying these approaches to circular business model innovation. This paper therefore explores the role users can play in co-design of circular business models and how games could be used to support such co-design. First, roles users can play in co-design of circular business models are identified through company interviews. Several characteristics for games that can support co-design of circular business models are then offered. Finally, four game concepts are presented to illustrate how games could facilitate co-design of circular business models.

The results suggest that by engaging with users in co-design, companies could gain insights which could serve as inputs to circular business model development. This includes learning about users' needs, preferences, and product use patterns. Users can also be invited to take part in ideating, testing, and validating existing and new products and services so that companies can identify opportunities for desirable and attractive offers. Furthermore, the differing directions of the presented game concepts show there are several ways to engage with users through game approaches. As the paper presents possible roles for users in codesign of circular economy and illustrates various ways this could be approached using games, the findings are expected to be relevant to researchers and practitioners who are interested to engage users in circular business model innovation.

National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-76865 (URN)
Conference
NBM 2024
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Sarasini, S., Bocken, N., Diener, D., Velter, M. & Whalen, K. (2024). Reviewing the climatic impacts of product service systems: Implications for research and practice. Journal of Cleaner Production, 452, Article ID 142119.
Open this publication in new window or tab >>Reviewing the climatic impacts of product service systems: Implications for research and practice
Show others...
2024 (English)In: Journal of Cleaner Production, ISSN 0959-6526, E-ISSN 1879-1786, Vol. 452, article id 142119Article in journal (Refereed) Published
Abstract [en]

Product service systems (PSS) are an example of a novel business model billed as having the potential to significantly reduce the environmental burdens of production and consumption processes. However, despite widespread interest in PSS, consensus regarding their actual environmental impacts, particularly with regard to salient issues such as global warming, is lacking. Hence this paper explores existing research to investigate the state of the art regarding the climatic impacts of PSS, alongside the set of factors that influence climatic impacts. The paper comprises a systematic review of peer-reviewed academic literature, quantifying the extent to which different types of PSS have the capacity to reduce greenhouse gas emissions across multiple product categories. Our study shows that significant reductions in climatic emissions are possible, but PSS are in many cases associated with more modest reductions and, in some cases, increased emissions. Further, we observe no clear differences in climatic impacts according to the type of PSS model that is deployed. Rather, differences in climatic impact are influenced by factors such as production and design alongside use-phase impacts and contextual factors such as transportation and the energy mix. The study argues that further research is needed to establish a more robust baseline upon which to draw conclusions regarding the sources of climatic impacts, and outlines fruitful ways for companies to tackle the complexities of climatic emissions that are beyond their control. 

Place, publisher, year, edition, pages
Elsevier Ltd, 2024
Keywords
Climate models; Environmental impact; Gas emissions; Global warming; Greenhouse gases; % reductions; Business models; Climatic impact; Environmental burdens; Life cycle assessment; Literature reviews; Product-service systems; Production and consumption; State of the art; Systematic Review; Life cycle
National Category
Environmental Engineering
Identifiers
urn:nbn:se:ri:diva-73333 (URN)10.1016/j.jclepro.2024.142119 (DOI)2-s2.0-85190301819 (Scopus ID)
Note

This study is part of the PROSPERITY (Product-Services for Promoting Resource Efficiency and Sustainability) project. The authors would like to express their gratitude to The Swedish Research Council for Sustainable Development (FORMAS) for funding the project (grant nr. 2021-02459 ).

Available from: 2024-05-28 Created: 2024-05-28 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Renström, S., Whalen, K. A., Fallahi, S., Leivas, M., Nordenö, H. & Fransson, A. (2024). User-centered circular value propositions – approaches in practice and research. Resources, Conservation and Recycling, 207, Article ID 107628.
Open this publication in new window or tab >>User-centered circular value propositions – approaches in practice and research
Show others...
2024 (English)In: Resources, Conservation and Recycling, ISSN 0921-3449, E-ISSN 1879-0658, Vol. 207, article id 107628Article in journal (Refereed) Published
Abstract [en]

Circular value propositions enable companies to build business models based on value preservation and circular resource flows. Circular value propositions also allow people to live more sustainably by facilitating increased utilization and resource efficiency. However, despite potential, transitions to circular business models remain low. One reason may be that circular value propositions are less attractive because they are often not developed with a user-centered approach and thus fail to meet people’s everyday needs. Through interviews with 13 companies and a literature study, this paper explores how companies consider user needs and involve users during development of circular value propositions. It also identifies conditions and actions that aid development of attractive circular offers. The findings are synthesized in a framework describing six enabling conditions and a definition of user-centered circular value propositions useful for circular economy practice and research. 

Place, publisher, year, edition, pages
Elsevier B.V., 2024
Keywords
Business model innovation; Business models; Circular designs; Circular economy; Condition; Sustainable business; Sustainable business model; User-centred; Value proposition; Value proposition design; article; commercial phenomena; drug development; economic aspect; human; interview; normal human; user-centered design; User centered design
National Category
Business Administration
Identifiers
urn:nbn:se:ri:diva-73285 (URN)10.1016/j.resconrec.2024.107628 (DOI)2-s2.0-85192800386 (Scopus ID)
Funder
Swedish Research Council Formas, 2021-02521
Note

The authors would like to thank the interview participants for so openly sharing their experiences and valuable insights. The authors also acknowledge the two anonymous reviewers for their feedback which contributed to enhancing this manuscript. The research presented in this paper is part of the project Game-Based Approaches to Create Innovative Circular Value Propositions ( https://www.ri.se/en/what-we-do/projects/circular-co-creation-games ), which has received funding from the Swedish research council FORMAS , grant number 2021-02521 .

Available from: 2024-05-27 Created: 2024-05-27 Last updated: 2025-09-23Bibliographically approved
Sarasini, S., Bocken, N., Diener, D., Velter, M. & Whalen, K. (2024). What do we know about the climatic impacts of product-service systems? Sharing models unpacked. In: : . Paper presented at NBM 2024.
Open this publication in new window or tab >>What do we know about the climatic impacts of product-service systems? Sharing models unpacked
Show others...
2024 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper examines the claim that product-service systems can result in radical reductions in environmental burdens (up to 90%). The study performs a systematic literature review peer-reviewed assessments of use-oriented PSS models that facilitate sharing. Our findings suggest that significant reductions are possible in some cases.

Keywords
Product-service systems, product as a service, sharing, environmental assessment, climate change
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:ri:diva-76866 (URN)
Conference
NBM 2024
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Linder, M., Mellquist, A.-C., Vanacore, E., Hallquist, L. & Whalen, K. (2023). Financing Circular Business Models: The challenges of obtaining bank credit forProduct-as-a-service models.
Open this publication in new window or tab >>Financing Circular Business Models: The challenges of obtaining bank credit forProduct-as-a-service models
Show others...
2023 (English)Report (Other academic)
Abstract [en]

Product-as-a-service (PaaS) circular business models are at a disadvantage in terms of bank financing compared to many linear business models. Such business models generally face significant challenges both in the case of collateral-based and business case-based credit security assessments. The challenges are due to both difficulties in assessing and realising the residual value of the collateral and due to the timeframe of the risk assessment of the business case. Furthermore, the complex services that are the source of competitive advantage for PaaS firms often disqualify customer contracts as collateral. Two of the challenges (low inventory valuation and forced depreciation losses) are traced to accounting and credit regulations. Another five challenges are traced to long-term industry practice. The empirical evidence consists of quotes and summarised data from 38 interviews and 24 survey responses with banks and product firms exploring circular economy financing.

Publisher
p. 25
Series
RISE Rapport ; 2023:151
Keywords
Circular business model, finance, product-as-a-service, bank credit, collateral, accounting
National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-69379 (URN)978-91-89896-42-0 (ISBN)
Available from: 2024-01-12 Created: 2024-01-12 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Renström, S., Nordenö, H., Einebrant, E., Fallahi, S., Whalen, K. & Leivas, M. (2023). How can games aid co-design of user-centered circular offerings?. In: Proc. 5th PLATE 2023 Conference.: . Paper presented at 5th PLATE 2023 Conference. Espoo, Finland - 31 May - 2 June 2023.
Open this publication in new window or tab >>How can games aid co-design of user-centered circular offerings?
Show others...
2023 (English)In: Proc. 5th PLATE 2023 Conference., 2023Conference paper, Published paper (Refereed)
Abstract [en]

Widespread adoption of circular offerings, including those based on products with prolonged lifetimes, depend on offers which are attractive to users. To develop such offers, user needs must be considered in depth during the development process. Co-design is a promising approach to develop user-centered solutions but is yet underexplored when it comes to design of circular offerings. To facilitate co-design of circular offerings, games present one opportunity but have previously primarily been used to support understanding, creation, and learning in relation to circular economy. This paper explores how games can support co-design of user-centred circular offerings by presenting insights from an analysis of existing circularity-related games and summarizing insights from literature. Eight circularity-related games were played to identify benefits and drawbacks. Relevant literature was also reviewed to synthesise recommendations for a game aimed at supporting co-design of user-centred circular offerings. The results show none of the existing circularity-related games include a deep understanding of users’ needs and only a few go beyond mere learning and actually contribute to developing companies’ offerings. Identified recommendations suggest games will have higher potential to support co-design of user-centred circular offerings if they, for example, enable co-design with users and co-creation with multiple stakeholders in the business ecosystem, provide game elements that represent circular challenges and opportunities in a realistic and dynamic way, and create bridges from the game to the real world. Future game development should hence take such recommendations into account, while ensuring the developed games do not become too complicated to play.

Keywords
Circular business model; Circular design; Serious game; Co-design; User-centered design.
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-66097 (URN)
Conference
5th PLATE 2023 Conference. Espoo, Finland - 31 May - 2 June 2023
Available from: 2023-08-25 Created: 2023-08-25 Last updated: 2025-09-23Bibliographically approved
Hjelt, M., Sepponen, S., Moisio, M., Nurmi, J., McKinnon, D., Baxter, J., . . . Gíslason, S. (2022). Low-Carbon Circular Transition in the Nordics: Part II Potential impacts of circular economy in selected areas. Nordiska Ministerråd
Open this publication in new window or tab >>Low-Carbon Circular Transition in the Nordics: Part II Potential impacts of circular economy in selected areas
Show others...
2022 (English)Report (Other academic)
Abstract [en]

The report focuses on identifying, describing, and assessing impacts of circular transition, alongside barriers to development.  The following circular economy opportunities were selected for focus: 1) closed loop wood-based textile solutions, 2) new applications for ocean biomass, 3) predictive management supporting circular food-chain solutions, 4) new business models and digital platforms for the minimisation of food loss, 5) models for increased (re)utilisation of buildings, 6) digital platforms supporting circular economy, 7) smart mobility solutions, and 8) circular transport logistics. The case studies of the opportunities highlighted general trends as the main drivers manifesting future potential. Furthermore, barriers to releasing the circularity potential were identified in four categories: technology barriers, regulatory barriers, market barriers, and cultural barriers. 

Place, publisher, year, edition, pages
Nordiska Ministerråd, 2022
Series
NA2022:902
National Category
Environmental Engineering
Identifiers
urn:nbn:se:ri:diva-76867 (URN)10.6027/NA2022-902 (DOI)
Note

This working paper was funded by the Nordic Council of Ministers. 

Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Whalen, K., Fallahi, S., Renström, S., Selvefors, A. & Einebrant, E. (2022). Opportunities for Co-Designing Circular Business Models with Game-Based Approaches - A literature and practice review. In: Proceedings of the 7th International Conference on New Business Models: . Paper presented at 7th International Conference on New Business Models, 2022, 23-24 June (pp. 540-542).
Open this publication in new window or tab >>Opportunities for Co-Designing Circular Business Models with Game-Based Approaches - A literature and practice review
Show others...
2022 (English)In: Proceedings of the 7th International Conference on New Business Models, 2022, p. 540-542Conference paper, Published paper (Refereed)
National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-60869 (URN)979-12-210-1188-3 (ISBN)
Conference
7th International Conference on New Business Models, 2022, 23-24 June
Available from: 2022-10-18 Created: 2022-10-18 Last updated: 2025-09-23Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-9495-5075

Search in DiVA

Show all publications