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Publications (10 of 19) Show all publications
Vejbrink, U., Selvefors, A. & Permén, M. (2024). Hur når vi klimatmålen för privatkonsumtion? Behov och möjligheter på regional och lokal nivå.
Open this publication in new window or tab >>Hur når vi klimatmålen för privatkonsumtion? Behov och möjligheter på regional och lokal nivå
2024 (Swedish)Report (Other academic)
Abstract [sv]

Denna rapport utforskar vilka typer av satsningar på regional och lokal nivå som har stor potential att bidra till att minska resurs- och klimatpåverkan kopplat till privatkonsumtion. Rapporten syftar också till att underlätta för regionala och lokala aktörer att rikta och prioritera sina styrmedel. Med endast fem år kvar till 2030 gäller det för samtliga aktörer att lägga i nästa växel för att konsumtionsmålen ska kunna nås.

I rapporten har Västra Götalandsregionens konsumtionsmål använts som utgångspunkt: ”Utsläppen av växthusgaser från konsumtion ska minska med 30% från 2010 till 2030”. Rapportens fokus ligger på materiell konsumtion av sällanköpsvaror samt tjänster och upplevelser riktade mot privatpersoner. De insikter och rekommendationer som presenteras i denna rapport bygger på intervjuer med utvalda nyckelpersoner inom regional och kommunal utveckling samt arbetssessioner med representanter från forskningsorganisationer med fokus på hållbar konsumtion och cirkulär ekonomi. Därtill har utvalda regioners och kommuners nuvarande arbete samt tidigare forskning kopplat till hållbar privatkonsumtion också studerats.

I rapporten presenteras ett ramverk som illustrerar viktiga förflyttningsområden med bäring på privatkonsumtion samt viktiga ansatser som kan bidra till att framtida satsningar får stor effekt. Utifrån de identifierade förflyttningsbehoven och ansatserna har ett huvudsakligt fokusområde för satsningar identifierats tillsammans med fyra prioriterade satsningsområden. Rekommendationen är att satsningar på regional och lokal nivå för att minska resurs- och klimatpåverkan kopplat till privatkonsumtion i huvudsak bör fokusera på: att adressera målgrupperna med högst utsläpp och verka för ett skifte till praktiker och samhällsnormer som leder till materiell konsumtion i linje med konsumtionsmålen.

Följande satsningsområden anses vara extra viktiga för att nå konsumtionsmålen:

I. Identifiera viktiga målgrupper och de praktiker och normer som driver deras ohållbar konsumtion.

II. Engagera målgrupperna och samskapa de skiften som behövs genom experimenterande.

III. Tillhandahålla hållbara alternativ för att tillfredsställa underliggande behov.

IV. Tillgängliggöra platser och sammanhang som underlättar förändrade praktiker och normer.

Rapporten innehåller närmare beskrivningar av förflyttningsbehoven, viktiga ansatser, huvudfokus och prioriterade områden för satsningar på regional och lokal nivå, samt exempel på typer av insatser inom varje satsningsområde. Regionala och lokala aktörer kan nyttja rapporten för att prioritera, utforma och rikta styrmedel och satsningar så att de bidrar till de förflyttningar som krävs för att privatkonsumtionen ska ligga i linje med konsumtionsmålen.

Publisher
p. 38
Series
RISE Rapport ; 2024:103
National Category
Earth and Related Environmental Sciences
Identifiers
urn:nbn:se:ri:diva-76398 (URN)978-91-89971-70-7 (ISBN)
Note

Denna rapport har tagits fram som del av projektet ”Behovsanalys och initiativ inom förnybara och resurseffektiva produkter och tjänster” som finansierats av Västra Götalandsregionen.

Available from: 2025-01-16 Created: 2025-01-16 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Whalen, K., Sarasini, S. & Bocken, N. (2024). Is Human-Centered Design Key To Product-Service Systems? A Reflection On 12 Case Studies. In: : . Paper presented at NBM 2024.
Open this publication in new window or tab >>Is Human-Centered Design Key To Product-Service Systems? A Reflection On 12 Case Studies
2024 (English)Conference paper, Published paper (Refereed)
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:ri:diva-76864 (URN)
Conference
NBM 2024
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Rexfelt, O. & Selvefors, A. (2024). Mapping the landscape of circular design tools. Resources, Conservation and Recycling, 209, Article ID 107783.
Open this publication in new window or tab >>Mapping the landscape of circular design tools
2024 (English)In: Resources, Conservation and Recycling, ISSN 0921-3449, E-ISSN 1879-0658, Vol. 209, article id 107783Article in journal (Refereed) Published
Abstract [en]

Circular design tools can help companies to move from linear to circular design practices and an increased uptake of such tools have potential to help realise the circular transition. Despite the existence of numerous circular design tools, companies often find it challenging to identify tools that align with their needs as the tool landscape is difficult to navigate. This paper offers a synthesized overview of 65 circular design tools that uniformly describes the tools’ main attributes. The tools are categorized into five families to make it easier to navigate the tool landscape and identify tools for specific needs. The findings offer a useful resource for the research community as well as companies seeking to e.g. design for value retention and extended product lifetimes. Implications for tool developers and practitioners are highlighted, advocating for more effective utilization of existing tools and the alignment of future tool development with circular design practices. 

Place, publisher, year, edition, pages
Elsevier B.V., 2024
Keywords
Navigation; Circular designs; Circular economy; Circular transitions; Design for values; Design practice; Design tool; Research communities; Synthesised; Tool companies; Tool review; design; mapping; sustainability; article; drug development; economic aspect; human; landscape; Product design
National Category
Social and Economic Geography
Identifiers
urn:nbn:se:ri:diva-74646 (URN)10.1016/j.resconrec.2024.107783 (DOI)2-s2.0-85197565286 (Scopus ID)
Available from: 2024-08-12 Created: 2024-08-12 Last updated: 2025-09-23Bibliographically approved
Whalen, K., Selvefors, A., Fransson, A., Fallahi, S., Renström, S., Nordenö, H. & Leivas, M. (2024). Opportunities for engaging users in codesign of circular offers through games. In: : . Paper presented at NBM 2024.
Open this publication in new window or tab >>Opportunities for engaging users in codesign of circular offers through games
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2024 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Previous research emphasises the importance of actor engagement in circular business model innovation processes. Both co-design and serious games have been advocated as approaches to engage with end-users. However, there is limited research focused on applying these approaches to circular business model innovation. This paper therefore explores the role users can play in co-design of circular business models and how games could be used to support such co-design. First, roles users can play in co-design of circular business models are identified through company interviews. Several characteristics for games that can support co-design of circular business models are then offered. Finally, four game concepts are presented to illustrate how games could facilitate co-design of circular business models.

The results suggest that by engaging with users in co-design, companies could gain insights which could serve as inputs to circular business model development. This includes learning about users' needs, preferences, and product use patterns. Users can also be invited to take part in ideating, testing, and validating existing and new products and services so that companies can identify opportunities for desirable and attractive offers. Furthermore, the differing directions of the presented game concepts show there are several ways to engage with users through game approaches. As the paper presents possible roles for users in codesign of circular economy and illustrates various ways this could be approached using games, the findings are expected to be relevant to researchers and practitioners who are interested to engage users in circular business model innovation.

National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-76865 (URN)
Conference
NBM 2024
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Selvefors, A. & Renström, S. (2024). Towards Regenerative Product And Service Design: Framing Mindsets And Opportunities For Designers. In: : . Paper presented at NBM2024: 9th International Conference on New Business Models. Mondragon Unibertsitatea
Open this publication in new window or tab >>Towards Regenerative Product And Service Design: Framing Mindsets And Opportunities For Designers
2024 (English)Conference paper, Published paper (Refereed)
Abstract [en]

It is no longer enough for businesses to strive to reduce their environmental impact. Recent literature argues that business models, and the product and service offerings that are part of them, must aim to improve planetary and societal wellbeing through regeneration. However, how to approach business model experimentation, and in particular the creation of product and service offerings, with a regenerative mindset is still underexplored. This paper therefore explores how designers can move towards creating regenerative products and services. It is based on an analysis of available scientific literature, but also grey literature, product and service examples and other initiatives. The analysis resulted in an initial framework for designers of regenerative products and services. First, seven foundations for regenerative products and services are presented. For each foundation, key shifts for designers are discussed to highlight what it takes to move from a degenerative mindset to a regenerative mindset. In addition, three opportunities for product and service designers are outlined; designing products, services and product-based systems that restore nature, harmonise with nature, and enable humans to co-evolve with nature. Design strategies are devised for each opportunity, drawing inspiration from existing examples. The initial framework presented in this paper can be a starting point for exploring regenerative product and service design as part of regenerative business model experimentation

Place, publisher, year, edition, pages
Mondragon Unibertsitatea, 2024
National Category
Design
Identifiers
urn:nbn:se:ri:diva-76868 (URN)10.48764/xed9-1623 (DOI)
Conference
NBM2024: 9th International Conference on New Business Models
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Renström, S., Whalen, K. A., Fallahi, S., Leivas, M., Nordenö, H. & Fransson, A. (2024). User-centered circular value propositions – approaches in practice and research. Resources, Conservation and Recycling, 207, Article ID 107628.
Open this publication in new window or tab >>User-centered circular value propositions – approaches in practice and research
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2024 (English)In: Resources, Conservation and Recycling, ISSN 0921-3449, E-ISSN 1879-0658, Vol. 207, article id 107628Article in journal (Refereed) Published
Abstract [en]

Circular value propositions enable companies to build business models based on value preservation and circular resource flows. Circular value propositions also allow people to live more sustainably by facilitating increased utilization and resource efficiency. However, despite potential, transitions to circular business models remain low. One reason may be that circular value propositions are less attractive because they are often not developed with a user-centered approach and thus fail to meet people’s everyday needs. Through interviews with 13 companies and a literature study, this paper explores how companies consider user needs and involve users during development of circular value propositions. It also identifies conditions and actions that aid development of attractive circular offers. The findings are synthesized in a framework describing six enabling conditions and a definition of user-centered circular value propositions useful for circular economy practice and research. 

Place, publisher, year, edition, pages
Elsevier B.V., 2024
Keywords
Business model innovation; Business models; Circular designs; Circular economy; Condition; Sustainable business; Sustainable business model; User-centred; Value proposition; Value proposition design; article; commercial phenomena; drug development; economic aspect; human; interview; normal human; user-centered design; User centered design
National Category
Business Administration
Identifiers
urn:nbn:se:ri:diva-73285 (URN)10.1016/j.resconrec.2024.107628 (DOI)2-s2.0-85192800386 (Scopus ID)
Funder
Swedish Research Council Formas, 2021-02521
Note

The authors would like to thank the interview participants for so openly sharing their experiences and valuable insights. The authors also acknowledge the two anonymous reviewers for their feedback which contributed to enhancing this manuscript. The research presented in this paper is part of the project Game-Based Approaches to Create Innovative Circular Value Propositions ( https://www.ri.se/en/what-we-do/projects/circular-co-creation-games ), which has received funding from the Swedish research council FORMAS , grant number 2021-02521 .

Available from: 2024-05-27 Created: 2024-05-27 Last updated: 2025-09-23Bibliographically approved
(2023). Future Adaptive Design – How to create longer-lasting products for circular offerings.
Open this publication in new window or tab >>Future Adaptive Design – How to create longer-lasting products for circular offerings
2023 (English)Report (Other academic)
Abstract [en]

Longer product life – a threat to business, or a way towards long-term profitability and reduced environmental load? The vision of a circular economy proposes that companies can become more profitable and sustainable by adopting so-called circular practices. This aspiration has inspired many manufacturing companies to start their transition journey from a traditional linear to a more circular business by exploring how to close material flows, improve eco-efficiency, and utilise renewable energy. The opportunity to extend product lifetimes, however, remains underexplored although it has potential to contribute significant environmental benefits. Some may see longer product life as a threat to business since it may negatively affect sales of new products and profitability for companies dependent on linear business logic, especially for those that produce and sell products in large volumes. The idea of extended product lifetimes challenges traditional logics of designing for a reasonable lifetime or planned obsolescence. In this guide, we argue that longer product life can be a pathway towards long-term profitability and value capture within the limits of the planet. Emerging global trends also favor longer-lasting products. Upcoming legislation will put more pressure on manufacturers to enable repair, offer spare parts, and provide information about expected product life. More frequent material and component shortages as well as price volatility will make excessive material use less profitable. Rising global consumer awareness will also pressure companies to deliver longer-lasting products. In this guide, we present practical ways to design products for extended lifetimes that are suitable for circular business models, which have the potential to preserve and capture embedded values over time. We believe that companies that design, manufacture, or offer durable goods are the ones that can benefit the most from finding ways to extend product lifetimes. Companies that develop and offer fast-moving consumer goods or consumables can nevertheless also benefit from considering opportunities to increase longevity. This guide is for change agents who have already started or who want to take on the challenge of designing longer-lasting products and implementing circular business models. This includes designers and engineers, business and design managers, and those in top management that create enabling conditions so that products can be designed for longer lifetimes.

Publisher
p. 64
Series
RISE Rapport ; 2023:74
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-66103 (URN)978-91-89821-38-5 (ISBN)
Available from: 2023-08-25 Created: 2023-08-25 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Renström, S., Nordenö, H., Einebrant, E., Fallahi, S., Whalen, K. & Leivas, M. (2023). How can games aid co-design of user-centered circular offerings?. In: Proc. 5th PLATE 2023 Conference.: . Paper presented at 5th PLATE 2023 Conference. Espoo, Finland - 31 May - 2 June 2023.
Open this publication in new window or tab >>How can games aid co-design of user-centered circular offerings?
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2023 (English)In: Proc. 5th PLATE 2023 Conference., 2023Conference paper, Published paper (Refereed)
Abstract [en]

Widespread adoption of circular offerings, including those based on products with prolonged lifetimes, depend on offers which are attractive to users. To develop such offers, user needs must be considered in depth during the development process. Co-design is a promising approach to develop user-centered solutions but is yet underexplored when it comes to design of circular offerings. To facilitate co-design of circular offerings, games present one opportunity but have previously primarily been used to support understanding, creation, and learning in relation to circular economy. This paper explores how games can support co-design of user-centred circular offerings by presenting insights from an analysis of existing circularity-related games and summarizing insights from literature. Eight circularity-related games were played to identify benefits and drawbacks. Relevant literature was also reviewed to synthesise recommendations for a game aimed at supporting co-design of user-centred circular offerings. The results show none of the existing circularity-related games include a deep understanding of users’ needs and only a few go beyond mere learning and actually contribute to developing companies’ offerings. Identified recommendations suggest games will have higher potential to support co-design of user-centred circular offerings if they, for example, enable co-design with users and co-creation with multiple stakeholders in the business ecosystem, provide game elements that represent circular challenges and opportunities in a realistic and dynamic way, and create bridges from the game to the real world. Future game development should hence take such recommendations into account, while ensuring the developed games do not become too complicated to play.

Keywords
Circular business model; Circular design; Serious game; Co-design; User-centered design.
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-66097 (URN)
Conference
5th PLATE 2023 Conference. Espoo, Finland - 31 May - 2 June 2023
Available from: 2023-08-25 Created: 2023-08-25 Last updated: 2025-09-23Bibliographically approved
Selvefors, A., Renström, S. & Strömberg, H. (2023). Sustainability through everyday designs (Förstaed.). Studentlitteratur AB
Open this publication in new window or tab >>Sustainability through everyday designs
2023 (English)Book (Other academic)
Abstract [en]

This book is for anyone interested in designerly ways of creating preconditions for sustainable living, whether you’re a professional designer, a student, or simply curious. Sustainability through Everyday Designs takes a deeper look at the products, services, environments and systems we encounter in our daily lives and shows how they can be designed in a way that helps us live well within the limits of our planet. Sustainability through Everyday Designs presents different ways of creating such everyday designs by

• showcasing interconnected relationships between ways of living, design and sustainability

• introducing different approaches to understanding and intentionally designing for everyday sustainability guiding you on how to approach your particular design case

• deep diving into Activity-Centered Transformation, a way to design that embraces the complexity of the everyday.

Discover how deliberate design decisions can support us towards sustainable living, one design at a time.

Place, publisher, year, edition, pages
Studentlitteratur AB, 2023. p. 250 Edition: Första
National Category
Design
Identifiers
urn:nbn:se:ri:diva-68586 (URN)9789144158129 (ISBN)
Available from: 2023-12-13 Created: 2023-12-13 Last updated: 2025-09-23Bibliographically approved
Whalen, K., Fallahi, S., Renström, S., Selvefors, A. & Einebrant, E. (2022). Opportunities for Co-Designing Circular Business Models with Game-Based Approaches - A literature and practice review. In: Proceedings of the 7th International Conference on New Business Models: . Paper presented at 7th International Conference on New Business Models, 2022, 23-24 June (pp. 540-542).
Open this publication in new window or tab >>Opportunities for Co-Designing Circular Business Models with Game-Based Approaches - A literature and practice review
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2022 (English)In: Proceedings of the 7th International Conference on New Business Models, 2022, p. 540-542Conference paper, Published paper (Refereed)
National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-60869 (URN)979-12-210-1188-3 (ISBN)
Conference
7th International Conference on New Business Models, 2022, 23-24 June
Available from: 2022-10-18 Created: 2022-10-18 Last updated: 2025-09-23Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-8794-6573

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