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Frecon, E. & Papatheocharous, E. (2018). Technical Challenges in Designing Systems-of-Systems Supporting Vehicle Fleets. In: : . Paper presented at 3rd Swedish Workshop on the Engineering of Systems-of-Systems (SweSoS 2018), Linköping, Sweden, November 22, 2018. (pp. 6-8).
Åpne denne publikasjonen i ny fane eller vindu >>Technical Challenges in Designing Systems-of-Systems Supporting Vehicle Fleets
2018 (engelsk)Konferansepaper, Poster (with or without abstract) (Annet vitenskapelig)
Abstract [en]

Advances in interconnectivity between vehicles, vehicle fleets and infrastructures led to opportunities of interoperability and systems-of-systems (SoS). Several challenges emerge that put on requirements on dealing with the vast amount of data generated by modern vehicles and their actuation with higher-level commands and controls. They have naturally created opportunities for the development of sophisticated, powerful, generic platforms to support ingestion, storage, processing, management, operation and orchestration of data and processes in SoS. A prominent example is the scenario of vehicle fleets and more precisely, on how to engineer the SoS so that the collaboration among various constituent systems will achieve the SoS goals. Several challenges cap the extent of opportunities, such as determining the business and functional requirements, as well as technical: constructing and operating an independent, scalable, and flexible platform ensuring e.g., privacy and accountability. In this work, we discuss these concerns and challenges from a technical perspective.

HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-68611 (URN)
Konferanse
3rd Swedish Workshop on the Engineering of Systems-of-Systems (SweSoS 2018), Linköping, Sweden, November 22, 2018.
Tilgjengelig fra: 2023-12-15 Laget: 2023-12-15 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Frecon, E. & Papatheocharous, E. (2018). Technical Challenges in Designing Systems-of-Systems Supporting Vehicle Fleets. In: Proceedings of the Third Swedish Workshop on the Engineering of Systems-of-Systems: . Paper presented at SweSoS 2018, Linkoping, Sweden, November 22, 2018 (pp. 6-8).
Åpne denne publikasjonen i ny fane eller vindu >>Technical Challenges in Designing Systems-of-Systems Supporting Vehicle Fleets
2018 (engelsk)Inngår i: Proceedings of the Third Swedish Workshop on the Engineering of Systems-of-Systems, 2018, s. 6-8Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Advances in interconnectivity between vehicles, vehicle fleets and infrastructures led to opportunities of interoperability and systems-of-systems (SoS). Several challenges emerge that put on requirements on dealing with the vast amount of data generated by modern vehicles and their actuation with higher-level commands and controls. They have naturally created opportunities for the development of sophisticated, powerful, generic platforms to support ingestion, storage, processing, management, operation and orchestration of data and processes in SoS. A prominent example is the scenario of vehicle fleets and more precisely, on how to engineer the SoS so that the collaboration among various constituent systems will achieve the SoS goals. Several challenges cap the extent of opportunities, such as determining the business and functional requirements, as well as technical: constructing and operating an independent, scalable, and flexible platform ensuring e.g., privacy and accountability. In this work, we discuss these concerns and challenges from a technical perspective.

HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-37635 (URN)
Konferanse
SweSoS 2018, Linkoping, Sweden, November 22, 2018
Tilgjengelig fra: 2019-01-29 Laget: 2019-01-29 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Papatheocharous, E., Frecon, E., Kaizer, C., Festl, A. & Stocker, A. (2018). Towards a generic IoT platform for data-driven vehicle services. In: IEEE (Ed.), : . Paper presented at 2018 IEEE International Conference on Vehicular Electronics and Safety (ICVES 2018) (pp. 95-100). , Article ID 8519505.
Åpne denne publikasjonen i ny fane eller vindu >>Towards a generic IoT platform for data-driven vehicle services
Vise andre…
2018 (engelsk)Inngår i: / [ed] IEEE, 2018, s. 95-100, artikkel-id 8519505Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Advances in the field of engineering have resulted in vehicles becoming a digitised source of data from which scenarios of Quantified Vehicles emerge. Even though the benefits and range of emerging services are ample, several challenges cap the extent of opportunities, such as determining the business benefits, as well as constructing and operating an independent, scalable, and flexible platform ensuring e.g., privacy, accountability. In our work in progress paper, we propose a conceptual architecture of a generic IoT platform for enabling such data-driven services for the vehicle domain, while considering important characteristics, such as data security and privacy, improved service operations, safety and value creation for end-users. We then describe how this platform can be demonstrated, including the vehicle gateway device (Vehicle Data Logger) capturing the vehicle data, to finally enable a set of useful and usable data-driven services for vehicle drivers and other stakeholders.

Emneord
Business benefits, Conceptual architecture, Data security and privacy, Flexible platforms, Service operations, Vehicle drivers, Vehicle service, Work in progress
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-36349 (URN)10.1109/ICVES.2018.8519505 (DOI)2-s2.0-85057621361 (Scopus ID)9781538635438 (ISBN)
Konferanse
2018 IEEE International Conference on Vehicular Electronics and Safety (ICVES 2018)
Tilgjengelig fra: 2018-11-19 Laget: 2018-11-19 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Johanson, M., Jalminger, J., Frecon, E., Nelson, B., Olovsson, T. & Gjertz, M. (2017). Joint subjective and objective data capture and analytics for automotive applications. In: IEEE Vehicular Technology Conference: . Paper presented at 86th IEEE Vehicular Technology Conference, VTC Fall 2017, 24 September 2017 through 27 September 2017.
Åpne denne publikasjonen i ny fane eller vindu >>Joint subjective and objective data capture and analytics for automotive applications
Vise andre…
2017 (engelsk)Inngår i: IEEE Vehicular Technology Conference, 2017Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In this paper we describe a novel technological framework for capture and analysis of both objective measurement data and subjective user experience data for automotive applications. We also investigate how the framework can be extended to address privacy issues by enforcing a rigorous privacy model called differential privacy. The system under development integrates a telematics system with a smartphone app service architecture and a data-driven analytics framework. The hypothesis is that the framework will improve the opportunities of conducting large scale user trials of automotive functions and services, while improving the quality of collected data. To achieve this, a number of challenges are addressed in the paper, including how to design the subjective data capture mechanisms to be both simple to use yet powerful, how to correlate subjective data with objective measurement data, and how to protect the privacy of users.

Emneord
Data privacy, Wireless telecommunication systems, Automotive applications, Differential privacies, Objective measurement, Privacy models, Service architecture, Technological framework, Telematics system, User experience, Automobiles
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-34463 (URN)10.1109/VTCFall.2017.8288366 (DOI)2-s2.0-85045271948 (Scopus ID)9781509059355 (ISBN)
Konferanse
86th IEEE Vehicular Technology Conference, VTC Fall 2017, 24 September 2017 through 27 September 2017
Merknad

Funding details: VINNOVA;

Tilgjengelig fra: 2018-08-13 Laget: 2018-08-13 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Moore, L., Hayes, M., Flynn, B. O., Mathuna, C. O., Frecon, E., Ericksson, J., . . . MacSuibhne, D. (2013). Wireless network deployment as low cost building management system solution. In: SMARTGREENS 2013 - Proceedings of the 2nd International Conference on Smart Grids and Green IT Systems: . Paper presented at 2nd International Conference on Smart Grids and Green IT Systems, SMARTGREENS 2013, 9 May 2013 through 10 May 2013, Aachen (pp. 64-70). SciTePress
Åpne denne publikasjonen i ny fane eller vindu >>Wireless network deployment as low cost building management system solution
Vise andre…
2013 (engelsk)Inngår i: SMARTGREENS 2013 - Proceedings of the 2nd International Conference on Smart Grids and Green IT Systems, SciTePress , 2013, s. 64-70Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This paper presents the design and implementation of a wireless monitoring and actuation network for residential and commercial buildings that was carried out as part of the ARTEMIS funded project ME3gas. The aim of this deployment is to demonstrate that low cost wireless sensor networks can be used in situations where a full building management system may not be suitable technically or commercially either in residential home applications or commercial enterprises. This work focuses not just on electricity consumption but also on gas consumption into the building. The current deployment consists of a number of wireless sensor motes retrofitted throughout a residential building converted for office use. The WSN nodes are based on the Tyndall modular mote platform running the Contiki operating system and communicating with a mesh network running IPV6 through 6LoWPAN over IEEE 802.15.4 at 2.4GHz. Each node is configured for a specific task within the framework of enabling energy efficiency and these tasks can be broadly described as, environmental sensing, metering (gas and electricity) and actuation. The motes are controlled through the LinkSmart middleware platform which is an open source hardware agnostic system for building energy management, which hides the underlying physical layer allowing ease of development for web based applications, which is also demonstrated as part of this work.

sted, utgiver, år, opplag, sider
SciTePress, 2013
Emneord
6lowpan, Bms, Middleware, Retrofit, Wireless sensor network, Electric power transmission networks, Energy efficiency, Green computing, Housing, IEEE Standards, Intelligent buildings, Network layers, Office buildings, Open systems, Sensor nodes, Smart power grids, Wireless sensor networks, Building energy managements, Building management system, Contiki operating systems, Design and implementations, Electricity-consumption, Web-based applications, Costs
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-48580 (URN)10.5220/0004379300640070 (DOI)2-s2.0-84887702482 (Scopus ID)9789898565556 (ISBN)
Konferanse
2nd International Conference on Smart Grids and Green IT Systems, SMARTGREENS 2013, 9 May 2013 through 10 May 2013, Aachen
Tilgjengelig fra: 2020-10-08 Laget: 2020-10-08 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Taxén, G. & Frecon, E. (2005). The extended museum visit: documenting and exhibiting post-visit experiences (2ed.). In: Museums and the Web 2005: Proceedings: . Paper presented at Museums and the Web 2005.
Åpne denne publikasjonen i ny fane eller vindu >>The extended museum visit: documenting and exhibiting post-visit experiences
2005 (engelsk)Inngår i: Museums and the Web 2005: Proceedings, 2005, 2Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

During the last couple of decades, a growing body of research has provided insights into the complex processes of learning that take place in museums. Interestingly, museum-related learning is not limited to the actual visit: what takes place before and afterwards has a profound effect on the learning outcome. The study presented in this paper focuses on the post-visit aspects of the learning process. Previous research shows that visitors make connections between their experiences in the museum and experiences that happen after the visit. Sometimes these connections can occur weeks or months (or even years) after the visit, depending on when the visitor happens upon a situation that allows the connection to be made. Documenting these events is obviously quite difficult. Even though it is possible to re-establish contact with visitors after a few weeks or months (e.g., through telephone or e-mail), the information obtained is not in situ. The goal of the present study is to attempt to acquire and analyze more data from these in situ situations, and to re-present the data in an exhibition. To this end, we have designed a system that allows visitors to send images and text messages to a central server through e-mail, SMS or MMS. The data from the server can then be visualized as a weblog (blog) or in some other suitable form. We collaborated with the Museum of Science and Technology in Stockholm, Sweden. A large part of the Museum's Science Centre is devoted to five mechanical principles: the screw, the plane slope, the lever, the wheel and the wedge. We have designed an exhibit that utilizes our system to present messages (images and text) from visitors on the subject of the five principles in the science centre itself. It is also possible to access the messages through a public Web page. From the Museum's perspective, our exhibit not only provides new opportunities for documenting post-visit learning processes, but also has the potential to provide new forms of evaluation data that might be difficult to obtain through other means. Furthermore, it allows Museum visitors to extend the original scope of the mechanical principles exhibition by allowing them to provide their own content (and reflections upon the existing content), a re-occurring theme in many recent technology-based exhibits. The paper provides a description of our system, the exhibit we have built, how the exhibit is managed, and how it has worked in practice.

Emneord
Learning, Visitor contributions, Post-visit experiences, Design
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-21116 (URN)
Konferanse
Museums and the Web 2005
Prosjekter
DAPHNE
Merknad

Editors: J. Trant and D. Bearman. Publisher: Toronto, Archives & Museum Informatics

Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Frecon, E. (2004). A Survey of CVE Technologies and Systems (1ed.). Swedish Institute of Computer Science
Åpne denne publikasjonen i ny fane eller vindu >>A Survey of CVE Technologies and Systems
2004 (engelsk)Rapport (Annet vitenskapelig)
Abstract [en]

A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panacea and the computer interface of the future. VR received a lot of attention in the media and devices such as head mounted displays or data gloves have become widely recognised. Of particular interest was the ability to realise a vision that had been described in a number of science fiction novels: providing a parallel world in which it would be possible to be present, interact and feel as if in the real world. This vision is realised by Collaborative Virtual Environments (CVEs). CVEs are three-dimensional computer-generated environments where users are represented by avatars and can navigate and interact in real-time independently of their physical location. While the technology has not lived up to early expectations, real niched applications and the success of networked games have shown its viability and promises. This report summarises a number of the technologies that are commonly used to interface with virtual environments. Additionally, it presents some of the major CVE systems to date and isolates a number of trends when it comes to network architectures, protocols and techniques and to software choices.

sted, utgiver, år, opplag, sider
Swedish Institute of Computer Science, 2004. s. 68 Opplag: 1
Serie
SICS Technical Report, ISSN 1100-3154 ; 2004:03
Emneord
Virtual Reality, Virtual Environments
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-22074 (URN)
Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Steed, A. & Frecon, E. (2004). Construction of collaborative virtual environments (2ed.). In: Developing Future Interactive Systems: (pp. 235-268). Idea Group
Åpne denne publikasjonen i ny fane eller vindu >>Construction of collaborative virtual environments
2004 (engelsk)Inngår i: Developing Future Interactive Systems, Idea Group , 2004, 2, , s. 300s. 235-268Kapittel i bok, del av antologi (Fagfellevurdert)
Abstract [en]

In this chapter, we give an overview of some of the issues that face programmers and designers when building collaborative virtual environments (CVEs). We do this by highlighting three aspects of CVE system software: the environment model (data structures, behaviour description) that the system provides, the data-sharing mechanism (how he model is shared), and the implementation framework (the structure of a typical client or platform in terms of the services it provides to the user). When a CVE system is designed, choices have to be made for each of these aspects, and this then constrains how the designers and programmers o about constructing the CVE worlds themselves. We present the main body of the overview by using examples that highlight many important differences between CVE systems. We will also relate our discussion to the common topics of network topology and awareness management.

sted, utgiver, år, opplag, sider
Idea Group, 2004. s. 300 Opplag: 2
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-21117 (URN)1591404126 (ISBN)
Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Frecon, E. (2004). DIVE: Communication Architecture and Programming Model (2ed.). IEEE Communications Magazine, 42, 34-40
Åpne denne publikasjonen i ny fane eller vindu >>DIVE: Communication Architecture and Programming Model
2004 (engelsk)Inngår i: IEEE Communications Magazine, Vol. 42, s. 34-40Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

This article presents the Distributed Interactive Virtual Environment (DIVE) system, a software architecture for the realization and implementation of wide-area Internet-based multi-user virtual environments. Over the years, DIVE has evolved into a generic tool that supports a wide range of applications and situations. The article focuses on the networking aspects that allow deployment of multi-user virtual environments on the Internet. Additionally, it presents the palette of programming interfaces and techniques offered by the system. This is highlighted by some example applications. Our experience has proven that DIVE's ability to mix interfaces has made it a system of choice for the implementation of distributed applications.

HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-20968 (URN)
Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Frecon, E. (2004). DIVE on the internet (3ed.). (Doctoral dissertation).
Åpne denne publikasjonen i ny fane eller vindu >>DIVE on the internet
2004 (engelsk)Doktoravhandling, monografi (Annet vitenskapelig)
Abstract [en]

This dissertation reports research and development of a platform for Collaborative Virtual Environments (CVEs). It has particularly focused on two major challenges: supporting the rapid development of scalable applications and easing their deployment on the Internet. This work employs a research method based on prototyping and refinement and promotes the use of this method for application development. A number of the solutions herein are in line with other CVE systems. One of the strengths of this work consists in a global approach to the issues raised by CVEs and the recognition that such complex problems are best tackled using a multi-disciplinary approach that understands both user and system requirements. CVE application deployment is aided by an overlay network that is able to complement any IP multicast infrastructure in place. Apart from complementing a weakly deployed worldwide multicast, this infrastructure provides for a certain degree of introspection, remote controlling and visualisation. As such, it forms an important aid in assessing the scalability of running applications. This scalability is further facilitated by specialised object distribution algorithms and an open framework for the implementation of novel partitioning techniques. CVE application development is eased by a scripting language, which enables rapid development and favours experimentation. This scripting language interfaces many aspects of the system and enables the prototyping of distribution-related components as well as user interfaces. It is the key construct of a distributed environment to which components, written in different languages, connect and onto which they operate in a network abstracted manner. The solutions proposed are exemplified and strengthened by three collaborative applications. The Dive room system is a virtual environment modelled after the room metaphor and supporting asynchronous and synchronous cooperative work. WebPath is a companion application to a Web browser that seeks to make the current history of page visits more visible and usable. Finally, the London travel demonstrator supports travellers by providing an environment where they can explore the city, utilise group collaboration facilities, rehearse particular journeys and access tourist information data.

Publisher
s. 214
Serie
SICS dissertation series, ISSN 1101-1335
HSV kategori
Identifikatorer
urn:nbn:se:ri:diva-22381 (URN)91-628-6134-4 (ISBN)
Merknad

ISBN 91-628-6134-4.

Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2025-09-23bibliografisk kontrollert
Organisasjoner
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-0095-9241
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