Appropriately defining and efficiently calculating similarities from large data sets are often essential in data mining, both for gaining understanding of data and generating processes, and for building tractable representations. Given a set of objects and their correlations, we here rely on the premise that each object is characterized by its context, i.e. its correlations to the other objects. The similarity between two objects can then be expressed in terms of the similarity between their contexts. In this way, similarity pertains to the general notion that objects are similar if they are exchangeable in the data. We propose a scalable approach for calculating all relevant similarities among objects by relating them in a correlation graph that is transformed to a similarity graph. These graphs can express rich structural properties among objects. Specifically, we show that concepts - abstractions of objects - are constituted by groups of similar objects that can be discovered by clustering the objects in the similarity graph. These principles and methods are applicable in a wide range of fields, and will here be demonstrated in three domains: computational linguistics, music and molecular biology, where the numbers of objects and correlations range from small to very large.
Appropriately defining and then efficiently calculating similarities from large data sets are often essential in data mining, both for building tractable representations and for gaining understanding of data and generating processes. Here we rely on the premise that given a set of objects and their correlations, each object is characterized by its context, i.e. its correlations to the other objects, and that the similarity between two objects therefore can be expressed in terms of the similarity between their respective contexts. Resting on this principle, we propose a data-driven and highly scalable approach for discovering similarities from large data sets by representing objects and their relations as a correlation graph that is transformed to a similarity graph. Together these graphs can express rich structural properties among objects. Specifically, we show that concepts - representations of abstract ideas and notions - are constituted by groups of similar objects that can be identified by clustering the objects in the similarity graph. These principles and methods are applicable in a wide range of domains, and will here be demonstrated for three distinct types of objects: codons, artists and words, where the numbers of objects and correlations range from small to very large.
Online boosting improves the accuracy of classifiers for unbounded streams of data by chaining them into an ensemble. Due to its sequential nature, boosting has proven hard to parallelize, even more so in the online setting. This paper introduces BoostVHT, a technique to parallelize online boosting algorithms. Our proposal leverages a recently-developed model-parallel learning algorithm for streaming decision trees as a base learner. This design allows to neatly separate the model boosting from its training. As a result, BoostVHT provides a flexible learning framework which can employ any existing online boosting algorithm, while at the same time it can leverage the computing power of modern parallel and distributed cluster environments. We implement our technique on Apache SAMOA, an open-source platform for mining big data streams that can be run on several distributed execution engines, and demonstrate order of magnitude speedups compared to the state-of-the-art. © 2017 Copyright held by the owner/author(s).
The Gradient Boosted Tree (GBT) algorithm is one of the most popular machine learning algorithms used in production, for tasks that include Click-Through Rate (CTR) prediction and learning-to-rank. To deal with the massive datasets available today, many distributed GBT methods have been proposed. However, they all assume a row-distributed dataset, addressing scalability only with respect to the number of data points and not the number of features, and increasing communication cost for high-dimensional data. In order to allow for scalability across both the data point and feature dimensions, and reduce communication cost, we propose block-distributed GBTs. We achieve communication efficiency by making full use of the data sparsity and adapting the Quickscorer algorithm to the block-distributed setting. We evaluate our approach using datasets with millions of features, and demonstrate that we are able to achieve multiple orders of magnitude reduction in communication cost for sparse data, with no loss in accuracy, while providing a more scalable design. As a result, we are able to reduce the training time for high-dimensional data, and allow more cost-effective scale-out without the need for expensive network communication.
Accurately quantifying uncertainty in predictions is essential for the deployment of machine learning algorithms in critical applications where mistakes are costly. Most approaches to quantifying prediction uncertainty have focused on settings where the data is static, or bounded. In this paper, we investigate methods that quantify the prediction uncertainty in a streaming setting, where the data is potentially unbounded. We propose two meta-algorithms that produce prediction intervals for online regression forests of arbitrary tree models; one based on conformal prediction, and the other based on quantile regression. We show that the approaches are able to maintain specified error rates, with constant computational cost per example and bounded memory usage. We provide empirical evidence that the methods outperform the state-of-the-art in terms of maintaining error guarantees, while being an order of magnitude faster. We also investigate how the algorithms are able to recover from concept drift. ©c 2019 Theodore Vasiloudis, Gianmarco De Francisci Morales, Henrik Boström.
Session length is a very important aspect in determining a user's satisfaction with a media streaming service. Being able to predict how long a session will last can be of great use for various downstream tasks, such as recommendations and ad scheduling. Most of the related literature on user interaction duration has focused on dwell time for websites, usually in the context of approximating post-click satisfaction either in search results, or display ads. In this work we present the first analysis of session length in a mobile-focused online service, using a real world data-set from a major music streaming service.We use survival analysis techniques to show that the characteristics of the length distributions can differ significantly between users, and use gradient boosted trees with appropriate objectives to predict the length of a session using only information available at its beginning. Our evaluation on real world data illustrates that our proposed technique outperforms the considered baseline. © 2017 Copyright held by the owner/author(s).