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  • 1.
    Bullock, Adrian
    et al.
    RISE, Swedish ICT, SICS.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Fahlén, Lennart
    RISE, Swedish ICT, SICS.
    Frecon, Emmanuel
    RISE, Swedish ICT, SICS.
    Hansson, Pär
    RISE, Swedish ICT, SICS, Software and Systems Engineering Laboratory.
    Nord, Bino
    Simsarian, Kristian
    RISE, Swedish ICT, SICS.
    Stenius, Mårten
    Ståhl, Olov
    RISE, Swedish ICT, SICS.
    Wallberg, Anders
    RISE - Research Institutes of Sweden, ICT, SICS.
    Åkesson, Karl-Petter
    RISE, Swedish ICT, SICS.
    The interactive collaborative environments laboratory2000Conference paper (Refereed)
  • 2.
    Frecon, Emmanuel
    et al.
    RISE, Swedish ICT, SICS.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Building distributed virtual environments to support collaborative work1998Conference paper (Refereed)
  • 3.
    Frecon, Emmanuel
    et al.
    RISE, Swedish ICT, SICS.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Bullock, Adrian
    RISE - Research Institutes of Sweden, ICT, SICS.
    WebPR - adaptive information in the physical city2001In: ERCIM NewsArticle in journal (Other academic)
    Abstract [en]

    The WebPR application promotes awareness and co-operation between physical and digital users by embedding digital information in public spaces and making it accessible to people who are present in those spaces.

  • 4.
    Kolkowska, Ella
    et al.
    Örebro University School of Business, Sweden.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Sjölinder, Marie
    RISE - Research Institutes of Sweden, ICT, SICS.
    Scandurra, Isabella
    Örebro University School of Business, Sweden.
    To capture the diverse needs of welfare technology stakeholders – Evaluation of a value matrix2017In: Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017: Proceedings, Part II, Springer, 2017, 404-419 s., 2017, p. 404-419Conference paper (Refereed)
    Abstract [en]

    Welfare technology (WT) is often developed with a technical perspective, which does not involve important ethical considerations and different values that come up during the development and implementation of WT within elderly care. This paper presents a study where we have applied an ethical value matrix to support systematic ethical assessments of WT intended for personal health monitoring. The matrix consists of values in a checklist and a number of stakeholders and it is possible to analyze which values are emphasized by which stakeholders. The aim was to assess the matrix and find out how the matrix supports identification of values and interests that drive the various stakeholders in the development and implementation of WT. We have realized that several values specified by different actors as especially important were not included in the matrix and that the values in the matrix did not visualize or enable identification of value conflicts.

  • 5.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    A graphical SDL editor produced by the Meta-Tool LOGGIE1990Report (Other academic)
    Abstract [en]

    We present a prototype implementation of a graphical editor for a subset of SDL(Specification and Description Language). SDL is a CCITT recommended standard for specifying and describing telecom systems. The editor is defined by the meta-tool LOGGIE, a tool for generating interactive language-oriented graphical editors. A short introduction to LOGGIE is given and the SDL application is described including a presentation of the chosen subset of the SDL syntax.

  • 6.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Computer aided hardware design by space-time mappings1989Report (Other academic)
    Abstract [en]

    This is a thesis work for the M.Sc. degree in mathematics and computer science at the University of Stockholm, accomplished at SICS, Swedish Institute of Computer Science, Kista during the summer and autumn 1989. This thesis deals with hardware synthesis by space-time mappings. It is a method to map the steps in algorithm to distinct events in a space-time. If the pattern of an algorithm is known in advance then the algorithm can be implemented directly in the hardware when it is known where and then all steps in the algorithm will be executed then it can be determined where cells shall be placed and how they shall be connected to each other. I have developed a prototype, an Interactive Space-Time Scheduler, that can be used as an aid to schedule algorithms manually in the space-time. The user interface is developed in the Xerox/Interlisp-D environment.

  • 7.
    Nöu, Anneli Avatare
    et al.
    RISE - Research Institutes of Sweden, ICT, SICS.
    Sjölinder, Marie
    RISE, Swedish ICT, SICS.
    Live Broadcasting – The Feeling of Presence and Social Interaction2011Conference paper (Refereed)
    Abstract [en]

    This paper describes user-related aspects in the deployment of a live broadcasting service. Four user studies were conducted, addressing different user groups and different research questions. Participating user groups were the production team that generated content for live broadcasts and the viewers of the broadcasts. The aim of the studies was to investigate to which extent quality affects the experience and which functionality is needed to convey a feeling of presence. Technology and functionality needs were studied regarding the production team. The results showed the importance of a production environment that is easy to use, and providing the opportunity for producers to use the technology in their own creative way. The results related to the viewers supported the assumption that it was important to create a feeling of presence for those watching the matches via the service. Finally, the user groups also had several suggestions for functionalities that could increase the social interaction and feeling of presence.

  • 8.
    Sjölinder, Marie
    et al.
    RISE - Research Institutes of Sweden, ICT, SICS.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Kolkowska, Ella
    Örebro University School of Business, Sweden.
    Johansson, Lars Åke
    Alkit Communications AB, Sweden.
    Ridderstolpe, Anna
    Alkit Communications AB, Sweden.
    Scandurra, Isabella
    Örebro University School of Business, Sweden.
    Perspectives on design of sensor based exergames targeted towards older adults2018In: Lect. Notes Comput. Sci., 2018, p. 395-414Conference paper (Refereed)
    Abstract [en]

    Serious games are an established field of study, where exergames provide a combination of conducting exercises and playing games. The aim of this work was to identify important features to include in, and design recommendations for exergames using sensor technology. The outcome of this work was two-folded. Firstly, a literature review of design guidelines with respect to older adults as users of exergames resulted in a categorized summary of design guidelines for specific target groups, e.g. people undergoing physical rehabilitation after stroke or injury or users suffering from a chronic disease. Secondly, these guidelines are discussed from various perspectives, based on insights from several years of work in the area. A general design guidelines covered by most of the literature is that exergames should provide a wide range of difficulty levels and be possible to adjust to individual needs. Insights from own work in the area highlight the importance of task and context relevant tools and devices. The result will serve as a starting point for a framework consisting of both general and domain specific design guidelines when designing sensor-based exergames for older adults.

  • 9.
    Sjölinder, Marie
    et al.
    RISE, Swedish ICT, SICS.
    Scandurra, Isabella
    Örebro University, Sweden.
    Nöu, Anneli Avatare
    RISE - Research Institutes of Sweden, ICT, SICS.
    Kolkowska, Ella
    Örebro University, Sweden.
    Using care professionals as proxies in the design process of welfare technology – Perspectives from municipality care2017Conference paper (Refereed)
    Abstract [en]

    Bringing real users into the design process is often seen as a successful way of creating useful IT systems. However, when it comes to designing for elderly, this is not always possible since many elderly suffer from age-related decline, both with respect to physical and cognitive abilities. This paper elaborates on the approach of working with proxies, in this case elderly care personnel. Different groups of people (N = 117) working with elderly and well familiar with needs and contexts around elderly were engaged in this study. Using a questionnaire and a more in-depth workshop we explored with municipality care professionals their experiences as well as the need to create a framework to improve such a proxy approach, and whether a method using care professionals as mediators could be possible to establish in elderly care. The results described in this paper are complementary to ours and others previous knowledge and show promising commitment and willingness to work in accordance with the proposed method.

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  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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  • de-DE
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