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  • 1.
    Akner Koler, Cheryl
    et al.
    University for Arts, Crafts and Design, Sweden.
    Kosmack Vaara, Elsa
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Göran Rodell, Annika
    Örebro University, Sweden.
    Bjørnstad, Nina
    Oslo School of Architecture and Design, Norway.
    Aesthetic driven Co-creative writing method for short videos2018Inngår i: Design Microconference, 2018Konferansepaper (Annet vitenskapelig)
  • 2.
    Andersson Schaeffer, Jennie
    et al.
    Västmanlands County Museum .
    Komazec, Ksenija
    Mälardalen University, Sweden .
    Kosmack Vaara, Elsa
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Strineholm, Andreea
    Mälardalen University, Sweden .
    Tobiasson, Helena
    Mälardalen University, Sweden .
    Whose place is it?: Enacted territories in the museum2022Inngår i: DRS2022, DRS Conference Proceedings, 2022Konferansepaper (Fagfellevurdert)
    Abstract [en]

     There is a growing trend to embrace the idea of public participation in the work of museums, from exhibition design to collections. To further develop participatory cultures in museums, these negotiations and emerging practices should be examined more closely. This paper explores a museum’s whole-hearted attempt to engage with the societal issue of climate change and work with a high degree of participationfrom civic society when staging a temporary exhibition. We investigate experiences inthe process of building, measuring, separating and transgressing during the collaboration. Based on these explorations the paper presents three emerging and interconnected territories in the staging of participatory temporary exhibitions, the territory of aesthetics, the territory of action (autonomy), and the territory of unpredictability. The result contributes to research on public participatory practices mainly in museum context

  • 3.
    Domova, Veronica
    et al.
    ABB Corporate Research, Sweden; Linköping University, Sweden.
    Aranda Munoz, Alvaro
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Kosmack Vaara, Elsa
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Edoff, Petra
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Feel the Water: Expressing Physicality of District Heating Processes in Functional Overview Displays2019Inngår i: ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and SpacesNovember 2019, 2019, s. 229-240Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper describes an explorative design study conducted in the scope of a collaborative research project in the district heating domain. In the scope of the project, we have arranged extensive field studies at two power plants to understand the workflows, problems, and needs of industrial operators. We relied on the gained knowledge to design and develop novel visual interfaces that would communicate the overall status of the district heating system at-a-glance. We aimed at exploring potential directions and alternatives beyond conventional industrial interfaces. One particular aspect of our research was related to how the physicality of the underlying industrial processes can be expressed by purely visual means. The paper introduces three high-fidelity prototypes demonstrating the novel visualizations developed. The paper explains the design choices made, namely the relation between the selected visual encodings to the requirements of the industrial operators' tasks. Preliminary evaluation indicates industrial operators' interest in the designed solutions. Future work will incorporate an extensive qualitative evaluation on site.

  • 4.
    Gaissmaier, Miriam
    et al.
    KTH Royal Institute of Technology, Sweden.
    Karlsson, Anna
    BORIS Design Studio, Sweden.
    Aschan Eriksson, Sofie
    BORIS Design Studio, Sweden.
    Kosmack Vaara, Elsa
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Komazec, Ksenija
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Ferneaus, Ylva
    KTH Royal Institute of Technology, Sweden.
    Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems2020Inngår i: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery , 2020, s. 53-65Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Despite various safety regulations and procedures, work accidents remain a significant problem in the global process industry and the Swedish steel industry. To address personal safety and safety culture, wearable alert systems were prototyped and tested with steelworkers in iterative workshops. A resulting design concept, in the form of an interactive textile patch worn on the protective gear, suggests a simple way of transmitting personal alerts using light. A crucial design factor identified is to enable the communication between workers and peers as well as communicating with control room staff. The visual design can positively influence the acceptance of the patch, but its impact on the safety culture cannot yet be assessed. The present study contributes by approaching workplace safety and culture with a new design concept of IoT and e-textile technologies based on the interaction modalities of light, sound, and vibration

  • 5.
    Komazec, Ksenija
    et al.
    Mälardalen University, Sweden.
    Kosmack Vaara, Elsa
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Brun, Geraldine
    University of Gothenburg, Sweden.
    Larsson, Stig
    Effective Change AB, Sweden.
    Tobiasson, Helena
    Mälardalen University, Sweden.
    Building a Tiny House from Waste An alternative platform for exploring sustainability2023Inngår i: FORMakademisk, ISSN 1890-9515, E-ISSN 1890-9515, Vol. 16, nr 4Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    This paper contributes to the understanding of how critical reflection can be applied to sustainability. This was accomplished by tracing the progression of a tiny-house project over time and the associated activities, which involved sourcing secondhand and discarded materials. We are a group of researchers and practitioners who worked together to explore and challenge the established norms of sustainability in housing practices: who is building, what is being built, with what materials, and through which processes. The use of discarded materials as resources for building a tiny house came to be decisive in shaping a platform for inclusion and sustainable practices. While the most common practice of building involves buying the materials needed at a lumber yard, working with discarded and secondhand materials requires time and flexibility. Tools play a central role in adapting random waste to specific purposes, a process that also demands skills in handling tools creatively. Additionally, gathering, organizing, and cleaning are activities that should be given special attention when working with these types of materials. In this paper, we explain how we reinjected waste materials into the production chain and how our work contributes to sustainable development from environmental and social perspectives. The argument for sustainability in our research revolves around exploring processes that include more groups in society and alternative ways of organizing the resources available.

  • 6.
    Kosmack Vaara, Elsa
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Akner Koler, Cheryl
    University of Arts, Crafts and Design, Sweden.
    Exploring and Prototyping the Aesthetics of Felt Time2020Inngår i: Journal for Artistic Research, nr 22Artikkel i tidsskrift (Annet vitenskapelig)
  • 7.
    Kosmack Vaara, Elsa
    et al.
    RISE., Swedish ICT, SICS, Computer Systems Laboratory.
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Tholander, Jakob
    Mirroring bodily experiences over time2009Inngår i: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, 2009, 6, s. 4471-4476Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The Affective Health system is a mobile lifestyle application that aims to empower people to reflect on their lives and lifestyles. The system logs a mixture of biosensor-data and other contextually oriented data and transforms these to a colorful, animated expression on their mobiles. It is intended to create a mirror and thereby empower users to see activity patterns and relate these to their experiences of stress. People's different cultural backgrounds and their different physiological and psychological composition give them different perceptions and associations of time. We explore the time dimension of our system through working through a set of different designs that organize events as time going linearly forward, in a circular movement or relating to geographical places. Here we discuss the process of designing a mobile interface for presenting temporal data in a way that allows multiple and subjective interpretation.

  • 8.
    Kosmack Vaara, Elsa
    et al.
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Silvasan, Iuliana
    Ståhl, Anna
    RISE., Swedish ICT, SICS, Computer Systems Laboratory.
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Temporal Relations in Affective Health2010Inngår i: NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction, 2010, 13Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In the Affective Health project we explore possibilities of how to, through biofeedback support users in making sense of the relationship between their stress and their behavior in everyday life. Affective Health is a tool for visualizing patterns and trends of bodily and contextual information. It is particularly important that the design reflects changes over time as this is how people start recognizing patterns in their own behavior and connect it to their bodily reactions. We spent substantial effort sketching and testing ways of portraying time that would move us away from more mathematically inspired representations such as for example graphs and calendars. Instead, we want users to see the signals our bodies emit as part of themselves, of their own ways of being in the world, alive, acting and reacting to their environment. We have explored many possible, alternative ways of visualizing temporal representations through biofeedback. For example as the relation between different places and with time as different layers of history in a concept inspired from ecology. The latest and most developed concept is a cyclic repetition of biodata mapped on a spiral shape.

    Fulltekst (pdf)
    FULLTEXT01
  • 9. Lindley, Siân
    et al.
    Corish, Robert
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden, ICT, SICS.
    Ferreira, Pedro
    Simbelis, Vygandas
    Changing perspectives of time in HCI2013Inngår i: Proceedings: CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013, s. 3211-3214Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The aim of this workshop is to unpack different ways of thinking about time, drawing a distinction between time as experienced, and time as counted by a ticking clock or measured by a computer algorithm. The concept of time is often taken for granted within HCI, yet highlighting the assumptions that underpin it could provide a resource for research and innovation. In this extended abstract, we illustrate how this is so.

    Fulltekst (pdf)
    fulltext
  • 10.
    Sanches, Pedro
    et al.
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Weymann, Claus
    Ferreira, Pedro
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Peira, Nathalie
    Bylund, Markus
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Sjölinder, Marie
    RISE., Swedish ICT, SICS.
    Mind the body! Designing a Mobile Stress Management Application Encouraging Personal Reflection2010Konferansepaper (Fagfellevurdert)
  • 11.
    Sanches, Pedro
    et al.
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Sjölinder, Marie
    RISE., Swedish ICT, SICS.
    Weymann, Claus
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Affective Health – designing for empowerment rather than stress diagnosis2010Konferansepaper (Fagfellevurdert)
  • 12.
    Simbelis, Vygandas
    et al.
    KTH Royal Institute of Technology, Sweden.
    Ferreira, Pedro
    KTH Royal Institute of Technology, Sweden.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Laaksolahti, Jarmo
    RISE., Swedish ICT, SICS, Computer Systems Laboratory.
    Höök, Kristina
    KTH Royal Institute of Technology, Sweden.
    Repurposing Bits and Pieces of the Digital2016Inngår i: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016, s. 840-851Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Repurposing refers to a broad set of practices, such as recycling or upcycling, all aiming to make better use of or give new life to physical materials and artifacts. While these practices have an obvious interest regarding sustainability issues, they also bring about unique aesthetics and values that may inspire design beyond sustainability concerns. What if we can harness these qualities in digital materials? We introduce Delete by Haiku, an application that transforms old mobile text messages into haiku poems. We elaborate on how the principles of repurposing -- working on a low budget, introducing chance and combining the original values with the new ones -- can inform interaction design in evoking some of these aesthetic values. This approach changes our views on what constitutes "digital materials" and the opportunities they offer. We also connect recent debates concerning ownership of data with discussions in the arts on the "Death of the Author."

  • 13.
    Simbelis, Vygandas
    et al.
    KTH Royal Institute of Technology, Sweden.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden, ICT, SICS.
    Ferreira, Pedro
    IT University of Copenhagen, Denmark.
    Laaksolahti, Jarmo
    KTH Royal Institute of Technology, Sweden.
    Höök, Kristina
    KTH Royal Institute of Technology, Sweden.
    Delete by Haiku: Poetry from Old SMS Messages2017Inngår i: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017, s. 460-460Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The work draws on repurposing practices to inform design for deletion and handling of digital waste -- a way of letting go -- in graceful and aesthetically appealing ways.

    Delete by Haiku is a mobile phone application that explores how deleting old text messages can become an enjoyable and creative practice by turning messages into haiku poetry. Through the application users interactively repurpose selected old text messages on their mobile phone into a haiku poem aided by a haiku-generating algorithm. By repeatedly pinching the selected messages they break apart into words that tumble down in a Tetris like manner. Gradually words are deleted until the remaining words find their position and form a haiku.

    The video presents a walkthrough of how to interact with the application to select messages in various ways, how to apply "themes" to gain some control over the generation process, and eventually share created poems with others through social media.

  • 14.
    Ståhl, Anna
    et al.
    RISE., Swedish ICT, SICS, Computer Systems Laboratory.
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Kosmack Vaara, Elsa
    RISE., Swedish ICT, SICS.
    Reflecting on the design process of affective health2011Konferansepaper (Fagfellevurdert)
  • 15.
    Ståhl, Anna
    et al.
    RISE - Research Institutes of Sweden, ICT, SICS.
    Tholander, Jakob
    Stockholm University, Sweden.
    Laaksolahti, Jarmo
    RISE - Research Institutes of Sweden, ICT, SICS.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden, ICT, SICS.
    Being, bringing and bridging - Three aspects of sketching with nature2017Inngår i: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, s. 1309-1320Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We articulate and reflect on the use of nature as a physical sketching material. We have closely documented explorations of various organic and non-organic materials found during excursions in a local forest and how we used them as resources in sketching. This serves as an exemplar case of how sketching in interaction design can be grounded in empirical explorations of nature. We discuss three examples of sketching based on explorations and experiences with elements and objects from a forest. Processes and characteristics of phenomena in nature such falling leaves, melting and freezing of snow, and perennial growth allowed us to expand our design repertoire and sketching skills, especially as new forms of representations and interactions. Based on this we outline three aspects of how nature can be included in sketching processes: being in nature, bringing nature to the lab, and bridging nature and interaction design.

  • 16.
    Sundström, Petra
    et al.
    RISE., Swedish ICT, SICS.
    Kosmack Vaara, Elsa
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Solsona Belenguer, Jordi
    Wirström, Niklas
    RISE., Swedish ICT, SICS.
    Lundén, Marcus
    RISE., Swedish ICT, SICS.
    Laaksolahti, Jarmo
    RISE., Swedish ICT, SICS, Computer Systems Laboratory.
    Waern, Annika
    RISE., Swedish ICT, SICS.
    Höök, Kristina
    RISE., Swedish ICT, SICS.
    Experiential Artifacts as a Design Method for Somaesthetic Service Development2011Konferansepaper (Fagfellevurdert)
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