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  • 1.
    Brunnström, Kjell
    et al.
    RISE - Research Institutes of Sweden (2017-2019), ICT, Acreo. Mid Sweden University, Sweden.
    Dima, Elijs
    Mid Sweden University, Sweden.
    Andersson, Mattias
    Mid Sweden University, Sweden.
    Sjöström, Mårten
    Mid Sweden University, Sweden.
    Qureshi, Tahir
    HIAB, Sweden.
    Johanson, Mathias
    Alkit Communications AB, Sweden.
    Quality of Experience of hand controller latency in a Virtual Reality simulator2019Inngår i: Human Vision and Electronic Imaging 2019 / [ed] Damon Chandler, Mark McCourt and Jeffrey Mulligan, 2019, artikkel-id 3068450Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck, mainly looking at Quality of Experience (QoE) aspects that may be relevant for task completion, but also whether there are any discomfort related symptoms experienced during task execution. A QoE test has been designed to capture both the general subjective experience of using the simulator and to study task performance. Moreover, a specific focus has been to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. A formal subjective study has been performed where we have added controlled delays to the hand controller (joystick) signals. The added delays ranged from 0 ms to 800 ms. We found no significant effects of delays on the task performance on any scales up to 200 ms. A significant negative effect was found for 800 ms added delay. The Symptoms reported in the Simulator Sickness Questionnaire (SSQ) was significantly higher for all the symptom groups, but a majority of the participants reported only slight symptoms. Two out of thirty test persons stopped the test before finishing due to their symptoms.

    Fulltekst (pdf)
    fulltext
  • 2.
    Brunnström, Kjell
    et al.
    Mid Sweden University, Sweden.
    Sjöström, Mårten
    Mid Sweden University, Sweden.
    Muhammad, Imran
    HIAB AB, Sweden;Mid Sweden University, Sweden.
    Magnus, Pettersson
    HIAB AB, Sweden.
    Johanson, Mathias
    Alkit Communications AB, Sweden.
    Quality of Experience for a Virtual Reality simulator2018Inngår i: Human Vision and Electronic Imaging 2018 / [ed] Rogowitz, B.;Pappas, T.;De Ridder H., The Society for Imaging Science and Technology, 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck, mainly looking at Quality of Experience (QoE) aspects that may be relevant for task completion, but also whether there are any discomfort related symptoms experienced during task execution. The QoE test has been designed to capture both the general subjective experience of using the simulator and to study task completion rate. Moreover, a specific focus has been to study the effects of latency on the subjective experience, with regards both to delays in the crane control interface as well as lag in the visual scene rendering in the head mounted display (HMD). Two larger formal subjective studies have been performed: one with the VR-system as it is and one where we have added controlled delay to the display update and to the joystick signals. The baseline study shows that most people are more or less happy with the VR-system and that it does not have strong effects on any symptoms as listed in the Simulator Sickness Questionnaire (SSQ). In the delay study we found significant effects on Comfort Quality and Immersion Quality for higher Display delay (30 ms), but very small impact of joystick delay. Furthermore, the Display delay had strong influence on the symptoms in the SSQ, and causing test subjects to decide not to continue with the complete experiments. We found that this was especially connected to the longer added Display delays (≥ 20 ms).

    Fulltekst (pdf)
    fulltext
  • 3.
    Dima, Elijs
    et al.
    Mid Sweden University, Sweden.
    Brunnström, Kjell
    RISE - Research Institutes of Sweden (2017-2019), ICT, Acreo. Mid Sweden University, Sweden.
    Sjöström, Mårten
    Mid Sweden University, Sweden.
    Andersson, Mattias
    Mid Sweden University, Sweden.
    Edlund, Joakim
    Mid Sweden University, Sweden.
    Johanson, Mathias
    Alkit Communications AB, Sweden.
    Qureshi, Tahir
    HIAB AB, Sweden.
    View Position Impact on QoE in an Immersive Telepresence System for Remote Operation2019Inngår i: 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), Berlin, Germany: IEEE , 2019Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper, we investigate how different viewingpositions affect a user’s Quality of Experience (QoE) and performancein an immersive telepresence system. A QoE experimenthas been conducted with 27 participants to assess the generalsubjective experience and the performance of remotely operatinga toy excavator. Two view positions have been tested, an overheadand a ground-level view, respectively, which encourage relianceon stereoscopic depth cues to different extents for accurate operation.Results demonstrate a significant difference between groundand overhead views: the ground view increased the perceiveddifficulty of the task, whereas the overhead view increased theperceived accomplishment as well as the objective performanceof the task. The perceived helpfulness of the overhead view wasalso significant according to the participants.

    Fulltekst (pdf)
    fulltext
  • 4.
    Rafiei, Shirin
    et al.
    RISE Research Institutes of Sweden, Digitala system, Industriella system. Mid Sweden University, Sweden.
    Dima, Elijs
    Mid Sweden University, Sweden.
    Sjöström, Mårten
    Mid Sweden University, Sweden.
    Brunnström, Kjell
    RISE Research Institutes of Sweden, Digitala system, Industriella system. Mid Sweden University, Sweden.
    Augmented Remote Operating System for Scaling in smart mining applications: Quality of Experience aspects2022Inngår i: Proceedings of Human Vision and Electronic Imaging 2022 / [ed] Damon Chandler, Mark McCourt, Jeffrey Mulligan, 2022, Vol. 34, artikkel-id HVEI-166Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Remote operation and Augmented Telepresence are fields of interest for novel industrial applications in e.g., construction and mining. In this study, we report on an ongoing investigation of the Quality of Experience aspects of an Augmented Telepresencesystem for remote operation. The system can achieve view augmentation with selective content removal and Novel Perspective view generation. Two formal subjective studies have been performed with test participants scoring their experience while using the system with different levels of view augmentation. The participants also gave free-form feedback on the system and their experiences. The first experiment focused on the effects of in-view augmentations and interface distributions on wall patterns perception. The second one focused on the effects of augmentations on depth and 3D environment understanding. The participants’ feedback from experiment 1 showed that the majority of participants preferred to use the original cam-era views and the Disocclusion Augmentation view instead of the novel Perspective views. Moreover, the Disocclusion Augmentation, which was shown in combination with other views seemed beneficial. When the views were isolated in experiment 2, the impact of the Disocclusion Augmentation view was found to be lower than the Novel Perspective views.

    Fulltekst (pdf)
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