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  • 1.
    Andersson, Jonas
    et al.
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Rizgary, Daban
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Söderman, Mikael
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Vännström, Johanna
    Scania, Sweden.
    Exploring remote operation of heavy vehicles – findings from a simulator study2023Inngår i: IHSI 2023 Conference Proceedings, 2023Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Fully automated driving has posed more challenges than expected, and remote operation of heavy vehicles is increasingly getting attention. Therefore, human remote operators may have an essential role in compensating for the technological shortcomings in vehicle automation. This poses challenges in designing the work of human remote operators of automated heavy vehicles. This paper presents findings from a research project performed in collaboration between the RISE Research Institutes of Sweden and Scania. In the project, human-automation interaction requirements and challenges for remote operator work were explored through a simulator study. Before the study, three main operator tasks were defined: assessment, assistance, and remote driving. The simulation occurred in a transportation scenario where operators handled ten trucks driving on a public road and confined areas (transportation hub). Fifteen participants completed the study. The results provide examples and insights into classical automation-related challenges in a new context – the remote operation of heavy vehicles. Instances of challenges with situational awareness, out-of-the-loop, trust, and attention management were found and are discussed in relation to HMI design and requirements.

  • 2.
    Anne Cochrane, Karen
    et al.
    Carleton University, Canada.
    Mah, Kristina
    School of Architecture, Australia.
    Ståhl, Anna
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Núñez-Pacheco, Claudia
    KTH Royal Institute of Technology, Sweden.
    Balaam, Madeline
    KTH Royal Institute of Technology, Sweden.
    Ahmadpour, Naseem
    School of Architecture, Australia.
    Loke, Lian
    School of Architecture, Australia.
    Body Maps: A Generative Tool for Soma-based Design2022Inngår i: ACM International Conference Proceeding Series, Association for Computing Machinery , 2022, artikkel-id 3502262Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Body maps are visual documents, where somatic experiences can be drawn onto a graphical representation of an outline of the human body. They hold the ability to capture complex and non-explicit emotions and somatic felt sensations, elaborating narratives that cannot be simply spoken. We present an illustrative example of "how-to"complete a body map, together with four case studies that provide examples of using body maps in design research. We identify five uses of body maps as generative tools for soma-based design, ranging from sampling bodily experience, heightening bodily self-awareness, understanding changing bodily experience over time, identifying patterns of bodily experience, and transferring somatic experiential qualities into physical designs. The different requirements for scaffolding the use of body maps in user-centred design versus first-person autobiographical design research are discussed. We provide this Pictorial as a resource for designers and researchers who wish to integrate body maps into their practice. © 2022 Owner/Author.

  • 3.
    Aramrattana, Maytheewat
    et al.
    VTI, Sweden.
    Schrank, Andreas
    DLR German Aerospace Center, Germany.
    Andersson, Jonas
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Zhao, Lin
    KTH Royal Institute of Technology, Sweden.
    Hermann, David
    Technische Universität München, Germany.
    Mharolkar, Sanat
    Nanyang Technological University, Singapore.
    Vanzura, Marek
    George Mason University, USA.
    Habibovic, Azra
    Scania CV AB, Sweden.
    Oehl, Michael
    DLR German Aerospace Center, Germany.
    A Roadmap Towards Remote Assistance: Outcomes from Multidisciplinary Workshop at the 2023 Intelligent Vehicles Symposium2024Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Remote operation of highly automated vehicles (HAVs) may include occasional assistance from a human remote operator that is located outside the HAVs. Remote assistance typically delegates only highlevel guidance tasks to the remote operators such as authorizing a driving maneuver or specifying a new driving path. As remote assistance is fairly unexplored, there are still several research challenges. These challenges were discussed by experts from academia and industry in a multidisciplinary workshop at the 2023 IEEE Intelligent Vehicles Symposium. As a result of the workshop, this paper presents a list of most pressing research questions in the following areas: human-machine interaction and human factors, design of the remote station, design of the HAVs. It also outlines a roadmap for future research on remote assistance of HAV, thereby informing interdisciplinary studies and facilitating the benefits of HAVs before full autonomy can be reached.

  • 4.
    Bjurling, Oscar
    et al.
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Arvola, Mattias
    Linköping University, Sweden.
    Ziemke, Tom
    Linköping University, Sweden.
    Swarms, Teams, or Choirs?: Metaphors in Multi-UAV Systems Design2021Inngår i: International Conference on Applied Human Factors and ErgonomicsAHFE 2021: Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity, Springer Science and Business Media Deutschland GmbH , 2021, s. 10-15Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Future Unmanned Aerial Vehicles (UAVs) are projected to fly and operate in swarms. The swarm metaphor makes explicit and implicit mappings regarding system architecture and human interaction to aspects of natural systems, such as bee societies. Compared to the metaphor of a team, swarming agents as individuals are less capable, more expendable, and more limited in terms of communication and coordination. Given their different features and limitations, the two metaphors could be useful in different scenarios. We also discuss a choir metaphor and illustrate how it can give rise to different design concepts. We conclude that designers and engineers should be mindful of the metaphors they use because they influence—and limit—how to think about and design for multi-UAV systems. © 2021, The Author(s)

  • 5.
    Bram, Staffan
    et al.
    RISE Research Institutes of Sweden, Säkerhet och transport, Brand och Säkerhet.
    Burgén, Julia
    RISE Research Institutes of Sweden, Säkerhet och transport, Brand och Säkerhet.
    Guidelines for crew-centered fire safety design: LASH FIRE guidelines2023Rapport (Annet vitenskapelig)
    Abstract [en]

    Managing an onboard fire is a time sensitive process where smooth action and collaboration amongst the crew is key to good outcomes. These actions and interactions, however, are heavily influenced by ship design. Information that is difficult to collect, systems that create confusion and disturbances in the bridge environment are all factors that may lead to delays, and ultimately, to an aggravated fire scenario.

    Fire safety design is often treated as a purely technical issue, with a focus on technical performance and rule compliance. But when a fire occurs, gaining control requires correct and timely actions from the crew. Providing the crew with the right tools for this job – purposefully designing onboard environments, systems and tools according to their needs – is an underused and powerful approach to fire safety. This guide sets out from an activity-centered perspective, that is, a strong emphasis on what the crew needs to do in the event of fire, and how those actions can be supported. The purpose of this guide is to show how such an approach can be applied in the early phases of a ship newbuild project.

    Fulltekst (pdf)
    ”Design guidance” (full text)
    Download (zip)
    ”Requirements worksheet”
  • 6.
    Bram, Staffan
    et al.
    RISE Research Institutes of Sweden, Säkerhet och transport, Brand och Säkerhet.
    Burgén, Julia
    RISE Research Institutes of Sweden, Säkerhet och transport, Brand och Säkerhet.
    Burden, Håkan
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Evakuering av kustnära fartyg i en automatiserad framtid2023Annet (Annet (populærvitenskap, debatt, mm))
    Abstract [sv]

    Den kustnära färjetrafiken är en tacksam miljö för att testa nya automationslösningar. Här finns många fartyg som trafikerar relativt lugna vatten och där bemanningen redan idag är begränsad till en eller två personer. Men förändringar i teknik och bemanning kommer också kräva nya perspektiv i säkerhetsarbetet. I projektet SPECTRUM har besättningens roll vid en nödevakuering undersökts och jämförts med olika automationsscenarier för kustnära färjetrafik. Resultatet pekar ut områden där fortsatt forskning och utveckling är nödvändig för att säkerställa att en evakuering av ett fartyg kan genomföras med så goda förutsättningar som möjligt - om bemanningen reduceras, yrkesroller förändras eller om besättningen ersätts med automationslösningar.

    Fulltekst (pdf)
    fulltext
  • 7.
    Brown, Barry
    et al.
    Stockholm University, Sweden; University of Copenhagen, Denmark.
    Vigren, Minna
    Stockholm University, Sweden.
    Rostami, Asreen
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle. Stockholm University, Sweden.
    Glöss, Mareike
    Stockholm University, Sweden.
    Why Users Hack: Conflicting Interests and the Political Economy of Software2022Inngår i: Proceedings of the ACM on Human-Computer Interaction. November 2022, 2022, Vol. 6, nr CSCW2, artikkel-id 354Konferansepaper (Fagfellevurdert)
    Abstract [en]

    It is often assumed that the interests of users and developers coincide, sharing a common goal of good design. Yet users often desire functionality that goes beyond what designers, and the organisations they work in, are willing to supply. Analysing online forums, complemented with interviews, we document how users, hackers and software developers worked together to discover and apply system exploits in hardware and software. We cover four cases: users of CPAP breathing assistance machines getting access to their own sleep data, 'hacking' the Nintendo switch game console to run non-authorised software, end-users building their own insulin supply system, and farmers repairing their own agriculture equipment against suppliers terms and conditions. We propose the concept of the 'gulf of interests' to understand how differing interests can create conflicts between end-users, designers, and the organisations they work in. This points us in the direction of researching further the political and economic situations of technology development and use.

    Fulltekst (pdf)
    fulltext
  • 8.
    Chen, Lei
    et al.
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Alklind Taylor, Anna-Sofia
    University of Skövde, Sweden.
    Guardian angel — using lighting drones to improve traffic safety, sense of security, and comfort for cyclists2023Rapport (Annet vitenskapelig)
    Abstract [en]

    In the picturesque municipality of Skara, Sweden, an innovative endeavor named the Skara Skyddsängel project embarked on a mission to revolutionize the concept of nighttime cycling safety. Tackling the challenge of inadequate lighting on bike paths, especially during the long, dark Swedish winters, this project proposed a novel solution: the use of drones for dynamic, on-demand bicycle path illumination. Aimed at enhancing safety and comfort for cyclists, this initiative stood at the intersection of technological innovation, sustainable mobility, and community welfare. The project's journey began with meticulous planning and development of a drone lighting system, featuring commercial drones equipped with powerful LED spotlights. The technical prowess of these drones was matched with a suite of sophisticated software for precise navigation and cyclist tracking. The endeavor then extended into the realm of user experience. A series of user studies, including initial pilot tests, focus groups, and extensive field trials, were conducted. Participants first experienced the innovative lighting in a virtual setting with VR headsets. After further improvements, cyclists were invited and test the solution in real-world settings, providing invaluable feedback. The feedback from these user studies painted a picture of success and potential. Most participants expressed a sense of increased safety and comfort under the watchful illumination of the drones. The lighting was deemed effective, with its broad and strong coverage enhancing visibility significantly. While the technology showed immense promise, it also pointed out areas for refinement, such as improving drone stability and light distribution. The project's reach extended beyond the confines of Skara through an aggressive dissemination campaign. It garnered attention through press releases, was a subject of discussion in various media outlets, and featured prominently in events like Kista Mobility Day in Stockholm and the GMC Global Mobility Call in Spain. The project's milestones and findings were also shared at international conferences, including the prestigious Human-Computer Interaction International (HCII) 2023, the annual POLIS conference 2023, as well as Transportforum 2024. The Skara Skyddsängel project stands as a testament to the potential of integrating advanced technology into everyday life to enhance safety and promote sustainable practices. It underscores the feasibility of drone-based lighting solutions as a viable alternative to traditional infrastructure, particularly in resource-constrained settings. As the project transitions from concept to reality, it highlights the importance of continued innovation, regulatory considerations, and public engagement. The road ahead calls for further technical enhancements, broader user studies, and a deep dive into the regulatory and ethical aspects of drone usage, as well as economic analysis. In conclusion, the Skara Skyddsängel project is not just about bringing light to dark paths; it's about envisioning a future where technology and human-centric design converge to create safer, more inclusive, and sustainable communities. The project not only illuminates bike paths but also lights the way for future endeavors aiming to merge technology with public welfare.

  • 9.
    Cotton, Kelsey
    et al.
    KTH Royal Institute of Technology, Sweden.
    Afsar, Ozgun Kilic
    KTH Royal Institute of Technology, Sweden; MIT Media Lab, USA.
    Luft, Yoav
    KTH Royal Institute of Technology, Sweden.
    Syal, Priyanka
    KTH Royal Institute of Technology, Sweden.
    Ben Abdesslem, Fehmi
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    SymbioSinging: Robotically Transposing Singing Experience across Singing and Non-Singing Bodies2021Inngår i: Creativity and Cognition, Association for Computing Machinery , 2021, artikkel-id 52Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper we present our late-breaking work in leveraging a soft robotic fiber-based wearable system for the transposition of somatic knowledge and experience within the context of singing. We examine how the transposition of the physical nuances of singing from one body to another, or multiple other bodies, is possible by engaging with a soma design process. We share our findings in the context of experience transposition, resulting in a preliminary prototype: a pneumatically controlled soft robotic garment—called ADA (short for air-driven actuator) for re-enacting felt experiences of singing onto the human body. We contribute with 1) our initial findings in transposing singing experiences between and across bodies, and 2) a preliminary wearable robotic garment to mediate intersomatic experiences of singing.

  • 10.
    Dexe, Jacob
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle. KTH Royal Institute of Technology, Sweden.
    Franke, Ulrik
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system. KTH Royal Institute of Technology, Sweden.
    Nordic lights? National AI policies for doing well by doing good2020Inngår i: Journal of Cyber Policy, ISSN 2373-8871, Vol. 5, nr 3, s. 332-349Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Getting ahead on the global stage of AI technologies requires vast resources or novel approaches. The Nordic countries have tried to find a novel path, claiming that responsible and ethical AI is not only morally right but confers a competitive advantage. In this article, eight official AI policy documents from Denmark, Finland, Norway and Sweden are analysed according to the AI4People taxonomy, which proposes five ethical principles for AI: beneficence, non-maleficence, autonomy, justice and explicability. The principles are described in terms such as growth, innovation, efficiency gains, cybersecurity, malicious use or misuse of AI systems, data use, effects on labour markets, and regulatory environments. The authors also analyse how the strategies describe the link between ethical principles and a competitive advantage, and what measures are proposed to facilitate that link. Links such as a first-mover advantage and measures such as influencing international standards and regulations are identified. The article concludes by showing that while ethical principles are present, neither the ethical principles nor the links and measures are made explicit in the policy documents.

    Fulltekst (pdf)
    fulltext
  • 11.
    Dexe, Jacob
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Franke, Ulrik
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system.
    Rad, Alexander
    RISE Research Institutes of Sweden.
    Transparency and insurance professionals: a study of Swedish insurance practice attitudes and future development2021Inngår i: Geneva papers on risk and insurance. Issues and practice, ISSN 1018-5895, E-ISSN 1468-0440, Vol. 46, nr 4, s. 547-572Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    The insurance industry is being challenged by increased adoption of automated decision-making. AI advances could conceivably automate everything: marketing, customer service, underwriting and claims management alike. However, such automation challenges consumer trust, as there is considerable public and scholarly debate over the ‘black box’ character of many algorithms. Insurance being a business of trust, this suggests a dilemma. One suggested solution involves adopting algorithms in a transparent manner. This article reports a study of how Swedish insurers deal with this dilemma, based on (i) eight interviews with insurance professionals representing four companies with a joint market share of 45–50% of the Swedish property insurance market and (ii) a questionnaire answered by 71 professionals in a Swedish insurance company. The results show that while transparency is seen as potentially valuable, most Swedish insurers do not use it to gain a competitive advantage or identify clear limits to transparency and are not using AI extensively.

  • 12.
    Dexe, Jacob
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle. KTH Royal Institute of Technology, Sweden.
    Franke, Ulrik
    RISE Research Institutes of Sweden, Digitala system, Mobilitet och system. KTH Royal Institute of Technology, Sweden.
    Söderlund, Kasia
    Lund University, Sweden.
    van Berkel, Niels
    Aalborg University, Denmark.
    Jensen, Rikke Hagensby
    Aalborg University, Denmark.
    Lepinkäinen, Nea
    University of Turku, Finland.
    Vaiste, Juho
    University of Turku, Finland.
    Explaining automated decision-making: a multinational study of the GDPR right to meaningful information2022Inngår i: Geneva papers on risk and insurance. Issues and practice, ISSN 1018-5895, E-ISSN 1468-0440, Vol. 47, nr 3, s. 669-697Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    The General Data Protection Regulation (GDPR) establishes a right for individuals to get access to information about automated decision-making based on their personal data. However, the application of this right comes with caveats. This paper investigates how European insurance companies have navigated these obstacles. By recruiting volunteering insurance customers, requests for information about how insurance premiums are set were sent to 26 insurance companies in Denmark, Finland, The Netherlands, Poland and Sweden. Findings illustrate the practice of responding to GDPR information requests and the paper identifies possible explanations for shortcomings and omissions in the responses. The paper also adds to existing research by showing how the wordings in the different language versions of the GDPR could lead to different interpretations. Finally, the paper discusses what can reasonably be expected from explanations in consumer oriented information.

    Fulltekst (pdf)
    fulltext
  • 13.
    Faerneus, Ylva
    et al.
    KTH Royal Institute of Technology, Sweden.
    Höök, Kristina
    KTH Royal Institute of Technology, Sweden.
    Ståhl, Anna
    RISE - Research Institutes of Sweden, ICT, SICS.
    Designing for Joyful Movement2018Inngår i: Funology 2: From Usability to Enjoyment / [ed] Mark Blythe and Andrew Monk, Springer, 2018, s. 193-207Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    Interaction design research has broadened its focus from settings in which people would sit more or less still in front of static computers doing their work tasks, to instead thriving off new interactive materials, mobile use, and ubiquitously available data of all sorts, creating interactions everywhere. These changes have put into question such as play versus learning, work versus leisure, or casual versus serious technology use. As both hardware and software have become mobile—both literally and in terms of transgressing cultural categories—the different social spheres and the rules that they are associated with are changing

  • 14.
    Fagerlönn, Johan
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Zhang, Yanqing
    Scania AB, Sweden.
    Orrell, Lina
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Rönntoft, Hanna
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    Collaboration with Highly Automated Vehicles via Voice Interaction and Augmented Reality2023Inngår i: Prooc. of HRI '23, 2023, s. 540-544Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In future confined industrial contexts (hubs), highly automated vehicles and human operators may work in shared spaces and collaborate on joint tasks. This will probably generate a demand for new user interfaces between humans and machines that need to be designed to facilitate high levels of safety and efficiency as well as a positive user experience (UX). The present work investigates the potential of using a combination of voice interaction (VI) and visual augmented reality (AR) to support collaboration between automated vehicles and humans manually operating a machine. A concept using VI and AR for a loading scenario in a logistic center was created and evaluated using a VR headset to provide an immersive experience. A user study with 18 forklift drivers was conducted. Our study shows that the concept generated high scores in terms of usability and UX, which indicates a promising potential to use VI and AR to facilitate interaction between human machine operators and unmanned highly automated vehicles when performing collaborative tasks. Our study also implies a need to explore the design and implementation of more complex and social VI for users in logistic centers.

  • 15.
    Falk, Julia
    et al.
    RISE Research Institutes of Sweden.
    Eksvärd, Siri
    RISE Research Institutes of Sweden.
    Schenkman, Bo
    RISE Research Institutes of Sweden, Digitala system, Industriella system. KTH Royal Institute of Technology, Sweden.
    Andrén, Börje
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Brunnström, Kjell
    RISE Research Institutes of Sweden, Digitala system, Industriella system. Mid Sweden University, Sweden.
    Legibility and readability in Augmented Reality2021Inngår i: 2021 13th International Conference on Quality of Multimedia Experience (QoMEX), 2021, s. 231-236Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Digital technology offers multimodal presentation of information, that can be used for translating foreign languages or for alleviating hearing impairment or deafness communication problems. Today, there exists various aids that can be used for speech-to text translations, but there are some challenges with these. One potential solution for this is to make use of a combination of Augmented Reality (AR) and speech-to-text systems, where speech is converted into text that is then presented in AR-glasses. In AR, one crucial problem is the legibility and readability of text under different environmental conditions. Different types of AR glasses have different ergonomic characteristics, which implies that certain glasses might be more suitable for such a system than others. In this investigation, two different AR-glasses were evaluated based on among other things their optical, visual, and ergonomic characteristics. User tests were conducted to evaluate the legibility and readability of text under different environmental contexts. The results indicate that legibility and readability are affected by factors such as ambient illuminance, background properties and how the text is presented with respect to polarity, opacity, size, and number of lines. The characteristics of the glasses impacts the user experience, but which glasses that is preferred depends on the individual.

  • 16.
    Grahn, Sten
    et al.
    RISE - Research Institutes of Sweden, Swerea, Swerea IVF AB.
    Langbeck, Björn
    RISE - Research Institutes of Sweden, Swerea, Swerea IVF AB.
    Benefits of Collaborative Robots in Assembly: An Evaluation Scheme2014Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    Programming, safety measures and handling of inflexibility still hinder robot implementation for many applications. However, advancements in several fields such as programming, human–machine-interfaces and safety system technology are about to change this. These advancements could make it possible for operators to collaborate with robots that assist operators at close range, without compromising safety, often referred to as cobot installations. The aim of the project was to produce a picture of how potential economic advantages can be evaluated from installations of cobot cells, to be compared with manual assembly and standard robot installations.

  • 17.
    Höök, Kristina
    et al.
    KTH Royal Institute of Technology, Sweden.
    Benford, Steve
    University of Nottingham, UK.
    Tennent, Paul
    University of Nottingham, UK.
    Tsaknakt, Vasiliki
    University of Copenhagen, Denmark.
    Alfaras, Miquel
    Universitat Jaume I and PLUX S.A., Portugal.
    Martinez Avila, Juan
    University of Nottingham, UK.
    Li, Christine
    University of Nottingham, UK.
    Marshall, Joseph
    University of Nottingham, UK.
    Daudén Roquet, Claudia
    Lancaster University, UK.
    Sanches, Pedro
    ARDITI, Portugal.
    Ståhl, Anna
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Umair, Muhammad
    Lancaster University, UK.
    Windlin, Charles
    KTH Royal Institute of Technology, Sweden.
    Zhou, Fend
    University of Nottingham, UK.
    Unpacking Non-Dualistic Design: The Soma Design Case2021Inngår i: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 28, nr 6, artikkel-id 40Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.

  • 18.
    Höök, Kristina
    et al.
    KTH Royal Institute of Technology, Sweden.
    Caramiaux, Baptiste
    CNRS, France; McGill University, Canada; University of Paris-Saclay, France.
    Erkut, Cumhur
    Aalborg University, Denmark.
    Forlizzi, Jodi
    Carnegie Mellon University, USA.
    Hajinejad, Nassrin
    Hochschule Bremen City University of Applied Sciences, Germany.
    Haller, Michael
    Upper Austria University of Applied Sciences, Austria.
    Hummels, Caroline C. M.
    Eindhoven University of Technology, The Netherlands.
    Isbister, Katherine
    University of California, USA.
    Jonsson, Martin
    Södertörn University, Sweden.
    Khut, George
    UNSW University of New South Wales, Australia.
    Loke, Lian
    University of Sydney, Australia.
    Lottridge, Danielle
    Yahoo Inc, USA.
    Marti, Patrizia
    Universita di Siena, Italy.
    Melcer, Edward
    New York University Tandon School of Engineering, USA.
    Muller, Florian Floyd
    RMIT University, Australia.
    Graves Petersen, Marianne
    Aarhus University, Denmark.
    Schiphorst, Thecla
    Simon Fraser University, Canada.
    Segura Marquez, Elena
    University of California, USA.
    Ståhl, Anna
    RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
    Svanaes, Dag
    NTNU Norwegian University of Science and Technology, Norway; IT-University of Copenhagen, Denmark.
    Tholander, Jakob
    Stockholm University, Sweden.
    Tobiasson, Helena
    Umeå University, Sweden.
    Embracing First-Person Perspectives in Soma-Based Design2018Inngår i: Informatics, ISSN 2227-9709, Vol. 5, nr 1, artikkel-id 8Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.

    Fulltekst (pdf)
    Embracing First-Person Perspectives in Soma-Based Design
  • 19.
    Jung, Heekyoung
    et al.
    University of Cincinnati, USA.
    Ståhl, Anna
    RISE - Research Institutes of Sweden, ICT, SICS.
    Soma-Wearable Design: Integrating Somaesthetic Practice and Fashion Design for Somatic Wellbeing2018Inngår i: Proceedings of DRS 2018, 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    With advanced technologies and raised expectations for the quality of life, research and design attempts are increasing to promote wellbeing. While data-based reflective practice and behaviour change have been a main strategy in supporting technology-mediated wellbeing, we bring the perspectives of somaesthetic practice and fashion design to complement this research scene. Assuming that body consciousness could positively influence self-perception, presentation and performance through clothing, we propose soma-wearable design as an alternative approach to explore qualities that elaborate and promote somatic wellbeing. First, we conceptualize constructive links between design for reflection, somaesthetic practice, and style-fashion-dress; and re-interpret the core qualities of somaesthetic appreciation (Höök et al., 2016) for soma-wearable design: 1) transient space for reflection with the body, 2) sensory prompt synched to context, 3) body modification for subject formation, and 4) learning through bodily experience. We articulate these qualities based on the survey of selected fashion objects; apply the soma-wearable design approach to a workshop with fashion design students; and discuss implications about forms, materials and experiential qualities of soma-wearables. 

    Fulltekst (pdf)
    Soma-wearables
  • 20.
    Kilic Afsar, Ozgun
    et al.
    Mit Media Lab, USA.
    Luft, Yoav
    KTH Royal Institute of Technology, Sweden.
    Cotton, Kelsey
    Chalmers University of Technology, Sweden.
    Stepanova, Ekaterina
    Simon Fraser University, Canada.
    Núñez-Pacheco, Claudia
    KTH Royal Institute of Technology, Sweden.
    Kleinberger, Rebecca
    Northeastern University, China.
    Ben Abdesslem, Fehmi
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Ishii, Hiroshi
    Mit Media Lab, USA.
    Höök, Kristina
    KTH Royal Institute of Technology, Sweden.
    Corseto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice2023Inngår i: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery , 2023Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We present a novel intercorporeal experience - an intersubjective haptic voice. Through an autobiographical design inquiry, based on singing techniques from the classical opera tradition, we created Corsetto, a kinesthetic garment for transferring somatic reminiscents of vocal experience from an expert singer to a listener. We then composed haptic gestures enacted in the Corsetto, emulating upper-body movements of the live singer performing a piece by Morton Feldman named Three Voices. The gestures in the Corsetto added a haptics-based 'fourth voice' to the immersive opera performance. Finally, we invited audiences who were asked to wear Corsetto during live performances. Afterwards they engaged in micro-phenomenological interviews. The analysis revealed how the Corsetto managed to bridge inner and outer bodily sensations, creating a feeling of a shared intercorporeal experience, dissolving boundaries between listener, singer and performance. We propose that 'intersubjective haptics' can be a generative medium not only for singing performances, but other possible intersubjective experiences. © 2023 Owner/Author.

  • 21.
    Kurdve, Martin
    et al.
    RISE Research Institutes of Sweden, Material och produktion, Metodik för produktframtagning.
    Mattsson, Sandra
    RISE Research Institutes of Sweden, Material och produktion, Metodik för produktframtagning.
    Skagert, Katrin
    RISE Research Institutes of Sweden, Material och produktion, Metodik för produktframtagning.
    Digitalt stöd och kultur för universell utformning av manuella arbeten2021Rapport (Annet vitenskapelig)
    Abstract [en]

    This report presents how universal design of manual assembly was supported through digital support in a project called Universal design of workplaces - manual assembly (UUAAMM). In the project we have followed a company Husmuttern AB and evaluated their approach to universal design. The aim of the project was to increase universal design in industry and show how other companies can use it and why. The approach focused on four areas: sustainable work, standard operational procedures, digital support and culture.

    Fulltekst (pdf)
    Full text
  • 22.
    Källbäcker, Jonathan
    et al.
    Uppsala University, Sweden.
    Bjurling, Oscar
    RISE Research Institutes of Sweden, Digitala system, Industriella system.
    Human-Swarm Interaction in Semi-voluntary Search and Rescue Operations: Opportunities and Challenges: Opportunities and Challenges2023Inngår i: ACM International Conference Proceeding SeriesArtikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    In search and rescue (SAR) operations, drones can provide clear and timely situational overview data and object identification. However, the current one-to-one relationship between operators and drones limits scalability. Swarm solutions have been proposed to overcome this limitation, but there are few examples of control concepts for SAR operations. Human-swarm interaction (HSI) presents new challenges in terms of task design, control loops, communication, and managing uncertainty. We present an exploratory study of integrating drone swarms into SAR organizations, with a focus on challenges and opportunities for HSI. Our findings highlight the need for a holistic approach to drone swarm systems design, development, and integration. Careful system and task design is vital to reduce operator workload, maximize situational awareness, and maintaining effective communication among SAR team members. Building trust through technology exposure and training is also important. We identify several key research avenues, including adaptive and intelligent swarm control mechanisms, trust dynamics between operators and swarms, participatory design work, legal and operational frameworks, and the organizational impact of drone swarm integration. Overall, this paper contributes to HSI and SAR research by addressing research gaps concerning the integration effects and constraints of drone swarms in current work settings. The study highlights the potential for implementing drone swarms in semi-voluntary SAR organizations, while emphasizing the importance of considering the tasks and interactions between humans and drones when assessing overall system performance. 

  • 23.
    Löfvendahl, Björn
    et al.
    RISE., Swedish ICT, SICS. SICS Swedish ICT Västerås.
    Wannerberg, Petter
    RISE., Swedish ICT, SICS. SICS Swedish ICT Västerås.
    CODE – slutrapport2015Annet (Annet vitenskapelig)
    Abstract [en]

    To get the right competence at the right time can often be crucial for a company. This competence can be of different types, e.g. data from a system or human knowledge related to a specific problem. The idea with CODE (Competence On DEmand) is to support the process industry by finding models and system which through new technology (like augmented and virtual reality) can facilitate the recruitment and supply of specialists, bridge generation gap and increase quality assurance in the transfer of knowledge between employees – to make sure the right competence is available when it is needed. This project has examined two companies with different prerequisites to see if modern technology could help them with their competence needs. ABB FACTS runs operations in many parts of the world and it can be complicated to coordinate maintenance actions for all the different sites. Instead of sending specialists to support the different operations (which cost money and is very time inefficient) could it be possible to use some kind of remote guidance solution instead? For Gyproc, a big plaster manufacturer, quality insurance is of the essence and it is crucial that different persons interpret information in the same way. Could augmented reality be used to make it easier for the operators to access information and could virtual reality be used to better prepare the operators before their shift begin? The results of this study show that a remote guidance system using augmented reality could really facilitate the process of helping a technician working remotely. It is also possible to construct a virtual environment where operators could learn how to perform difficult tasks and procedures in a safe way. In this project the main question was “is it possible to use modern technology to solve the problems these companies have”? The answer was yes so now the next step is a new project where the findings in CODE are used to create a prototype of a system that solves these problems.

    Fulltekst (pdf)
    FULLTEXT01
  • 24.
    Peeters, Jeroen
    Eindhoven University of Technology, The Netherlands.
    A Study on a Tangible Interaction Approach to Managing Wireless Connections in a Smart Home Environment2012Inngår i: Proceedings of DeSForM 2012, Design and Semantics of Form and Movement, 2012Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Technological advances in computational, networking and sensing abilities are leading towards a future in which our daily lives are immersed with interactive devices that are networked and interoperable. Design has an important role in facilitating users to make sense of the many connections between devices in a networked environment. Two design solutions based on a tangible interaction approach have been developed, that allow users to manage wireless connections between devices in a smart living room context. One design (Interaction Tiles) is a centralized approach based on a high level of semantic abstraction. The second design (Nodes) employs a distributed and localized approach, building upon laws of grouping from Gestalt psychology. A user experiment (n=15) was conducted, comparing both design solutions in the form of video prototypes, to gain insights into the mental models users construct when using the methods. Findings suggest that users’ mental models of the Nodes design are more accurate representations of the actual structure of the network and that it allows for the projection of different mental models. Furthermore, findings also suggest that this does not necessarily lead to increased usability or increased perceived value.

    Fulltekst (pdf)
    fulltext
  • 25.
    Peeters, Jeroen
    et al.
    RISE - Research Institutes of Sweden, ICT, Interactive.
    Kuenen, Christoffel
    Umeå Institute of Design, Sweden.
    Trotto, Ambra
    Umeå University, Sweden.
    Chapter 23: Unveiling the Expressivity of Complexity: Drifting in Design Research2017Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.

    Fulltekst (pdf)
    fulltext
  • 26.
    Peeters, Jeroen
    et al.
    RISE - Research Institutes of Sweden, ICT, Interactive. Umeå University, Sweden.
    Trotto, Ambra
    Umeå University, Sweden.
    Reflections on Designing for Aesthetic Engagement2015Inngår i: Proceedings of the 2nd Biennial Research Through Design Conference, 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Recently, there has been a clear shift in the Interaction Design community towards the design for engagement as opposed to more traditional ideals of efficiency and functionality. Our work explores how to design for aesthetic engagement in interaction; building on an approach founded on phenomenology, embodiment, pragmatist aesthetics and embodied cognition. In this paper, we present four different research through design projects we have undertaken, in which we leveraged this approach. These designs cover a wide range of contexts, scales and use. Together, they describe and open up a design space: each of the projects provides rich, aesthetic experiences that respect complexity and ambiguity. They entice people to engage with body and mind, where meaning arises in dialogue with the artifact. We present and critically reflect on these projects in the form of an annotated portfolio. Comparing and contrasting the project results reveals insights into our overall approach and research interest regarding how to design for engagement. We conclude with opportunities that these reflections offer for the design of engaging interactions. Furthermore, we expand on the implications that these reflections suggest towards further trajectories of practice-based research into such experiences.

    Fulltekst (pdf)
    fulltext
  • 27.
    Rostami, Asreen
    et al.
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle. Stockholm University, Sweden.
    McMillan, Donald
    Stockholm University, Sweden.
    The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances2022Inngår i: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsApril 2022, 2022, artikkel-id 132Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Performing with technology is a complex and challenging task. Artists who use novel technologies, such as Virtual Reality, have to develop strategies of monitoring, maintenance, and recovery from errors with as minimal impact on the ongoing performance as possible. In this paper we draw on two case studies of mixed-reality performances and document strategies of Stage Managing VR Performance, Choreographing for Cables, Consistency & Charging, Improvising Interventions, and Priming Participants. We discuss how these practices expose areas ripe with potential for tool development, and how they can also be used to inform the design of interaction with other technologies, such as the Internet of Things.

  • 28.
    Ståhl, Anna
    et al.
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Höök, Kristina
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Eriksson, Sara
    Stockholm University, Sweden.
    Lee, Wonjun
    Samsung Electronics, South Korea.
    Design Principles for AI UX Delivering User Value for Samsung Galaxy2023Inngår i: Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, MobileHCI 2023 Companion, Association for Computing Machinery, Inc , 2023Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    In a collaboration between Samsung Electronics’ Mobile UX and Research Institutes of Sweden (RISE) we created a teaching material on how to design with AI. The material is aimed for UX-designer and consists of design principles, example designs, UX-values, ethics and a business proposition motivating why and where to use AI in the Galaxy UX. 

  • 29.
    Tennet, Paul
    et al.
    University of Nottingham, UK.
    Höök, Kristina
    KTH Royal Institute of Technology, Sweden.
    Benford, Steve
    University of Nottingham, UK.
    Tsaknaki, Vasiliki
    University of Copenhagen, Denmark.
    Ståhl, Anna
    RISE Research Institutes of Sweden, Digitala system, Datavetenskap.
    Dauden Roquet, Claudia
    Lancaster University, UK.
    Windlin, Charles
    KTH Royal Institute of Technology, Sweden.
    Sanches, Pedro
    KTH Royal Institute of Technology, Sweden.
    Marshall, Joseph
    University of Nottingham, UK.
    Li, Christine
    University of Nottingham, UK.
    Martinez Avila, Juan
    University of Nottingham, UK.
    Alfaras, Miquel
    Universitat Jaume I Castelló de la Plana, Spain; Plux SA, Portuga.
    Umair, Muhammad
    Lancaster University, UK.
    Zhou, Feng
    University of Nottingham, UK.
    Articulating Soma Experiences using Trajectories2021Inngår i: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper, we refect on the applicability of the concept of trajectories to soma design. Soma design is a frst-person design method which considers users’ subjective somatic or bodily experiences of a design. Due to bodily changes over time, soma experiences are inherently temporal. Current instruments for articulating soma experiences lack the power to express the efects of experiences on the body over time. To address this, we turn to trajectories, a well-known concept in the HCI community, as a way of mapping this aspect of soma experience. By showing trajectories through a range of dimensions, we can articulate individual experiences and diferences in those experiences. Through analysis of a set of soma experience designs and a set of temporal dimensions within the experiences, this paper demonstrates how trajectories can provide a practical conceptual framing for articulating the temporal complexity of soma designs.

  • 30.
    Trotto, Ambra
    et al.
    Umeå University, Sweden.
    Peeters, Jeroen
    Umeå University, Sweden.
    Kuenen, Stoffel
    Umeå University, Sweden.
    MoCap Tango: Materialising Movement Qualities2016Inngår i: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016, s. 10-10Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This video shows the ongoing design research project MoCap Tango. The project highlights the subtle qualities embedded in the physical dialogue between two tango dancers from a design perspective. Using custom-made wearables fitted with passive markers, in an optical Motion Capture System, the movements of two world-class tango dancers are captured. This data is used to experiment with real-time visualisations and 3D printed materialisations of the movements. The video presents the current state of the project, showing public performances in which the system was used as well as current work to use the data to create animations and 3D printed sculptures. Interviews with part of the design team highlight motivations for the project and discuss its relevance for embodied interaction design.

    Fulltekst (pdf)
    fulltext
  • 31.
    Van Der Horst, Sam
    et al.
    Eindhoven University of Technology, Netherlands.
    Peeters, Jeroen
    RISE Research Institutes of Sweden, Digitala system, Prototypande samhälle.
    What's Going Ön?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality2021Inngår i: TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery, Inc , 2021Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Citizen participation in urban planning has become more important in the past decades. In recent years, the practice of co-creation has become a popular tool to structure this participatory process. Co-creation is a process that actively involves stakeholders in cooperatively sharing and developing opinions and perspectives towards an outcome that contributes to the overall development. In particular in large and slow processes such as urban planning, co-creation risks becoming abstract and difficult to engage with for stakeholders. This study investigates an experiential approach to participation in urban planning. By building on embodiment to engage participants physically and expressively, this study aims to elicit an understanding between different points of view. With the design of the "What's going Ön?"experience we explore how Virtual Reality (VR) can play a role in the participation of citizens in the urban planning process of the Ön island in Umea, Sweden. We present the designed experience and the qualities that play a role in using VR as a tool for participation in Urban Planning.

  • 32.
    Van der Veen, Rosa
    et al.
    RISE - Research Institutes of Sweden, ICT, Interactive. Eindhoven University of Technology, The Netherlands.
    Peeters, Jeroen
    RISE - Research Institutes of Sweden, ICT, Interactive.
    Trotto, Ambra
    RISE - Research Institutes of Sweden, ICT, Interactive. Umeå University, Sweden.
    Charged Utopia VR: Exploring Embodied Sense-Making in the Virtual Space2018Inngår i: Proceedings of TEI '18: 12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 2018, s. 292-298Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper reports on preliminary results of a design research project that explores how spaces in virtual reality may be designed to build on qualities of embodied sensemaking. The project forms a basis for the exploration of an ethical dimension to interactions in virtual reality. This publication focuses on identifying qualities of embodied sense-making in an existing physical space, the interactive exhibition Charged Utopia. These qualities are transposed into a virtual interactive space. The translation of the qualities is done through the three main themes: Physical Movement, Resistance and Ambiguity. We present the design research process to describe how these themes were identified and transposed. We conclude with reflections that sketch ways in which we might capitalise on the opportunities offered by a virtual space, while respecting human skills in embodied sensemaking.

    Fulltekst (pdf)
    fulltext
  • 33.
    Wannerberg, Petter
    et al.
    RISE - Research Institutes of Sweden, ICT, SICS.
    Löfvendahl, Björn
    RISE - Research Institutes of Sweden, ICT, SICS.
    Larsson, Fredrik
    byBrick Interface, Sweden.
    Stridell, Erik
    byBrick Interface, Sweden.
    The Challenges With Implementing XR In the Industry: A study on why industrial companieshaven’t fully implemented XR yet2019Rapport (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    This report about the challenges of implementing XR1 (eXtended Reality) is a part of the pre-study MAXAT. It’s a combination of observations and reflections from interviews and meetings with the participating companies as well as other companies met at e.g. technology fairs and conferences. In this research project we asked ourselves: if AR and VR are such powerful and useful technologies – how come more industries haven’t implemented them in their daily work? We could think of several reasons for this; relatively high cost to produce XR content, security issues with sharing construction files and challenges for the management to see a real business case. But, we also knew there must be more of these challenges out there. The main goal with this study was to identify these challenges and, if possible, come up with ideas on how they could be solved. MAXAT was a collaboration between RISE, Tetra Pak, Komatsu Forest, byBrick Interface, Automation Region and PanView. It was a research project within the strategic innovation program PiiA (Process Industrial IT and Automation), which is supported by Vinnova, Formas and the Swedish Energy Agency. The study was conducted between September 2018 and March 2019.

    Footnote 1: Throughout this study we use XR as an umbrella term for VR (virtual reality), AR (augmented reality) and everything in between.

    Fulltekst (pdf)
    fulltext
  • 34.
    Warg, Fredrik
    et al.
    RISE Research Institutes of Sweden, Säkerhet och transport, Elektrifiering och pålitlighet.
    Skoglund, Martin
    RISE Research Institutes of Sweden, Säkerhet och transport, Elektrifiering och pålitlighet.
    Sassman, Matthew
    Semcon Sweden AB, Sweden.
    Human Interaction Safety Analysis Method for Agreements with Connected Automated Vehicles2021Inngår i: 2021 IEEE 94th Vehicular Technology Conference (VTC2021-Fall), 2021, s. 01-07Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Connected and automated vehicles with a large variety in operating modes and operational contexts are now emerging. A vital safety assurance issue, also stressed by recent standards and guidelines, is the safety of human-machine interaction (HMI). This paper proposes, and shows a small example of using, a framework for human interaction safety analysis. It is intended for integration in an iterative development lifecycle and to be used in conjunction with relevant standards. In the framework, an analysis is first conducted to elicit all agreements between humans and the automated function, then an interaction analysis method is used to find potential problems with proposed interfaces affecting each agreement. Risk assessment is conducted to determine if risk reduction is necessary, and verification and validation activities are used to provide support for the analysis results and evidence of HMI safety for an assurance case.

    Fulltekst (pdf)
    fulltext
  • 35.
    Wiktorsson, Magnus
    et al.
    Mälardalen University, Sweden.
    Granlund, Anna
    Mälardalen University, Sweden.
    Lundin, Mats
    RISE - Research Institutes of Sweden, Swerea, Swerea IVF AB.
    Södergren, Birgitta
    Uppsala University, Sweden.
    Automation and flexibility: An apparent or real dilemma?2017Inngår i: International Series in Operations Research and Management Science, ISSN 0884-8289, E-ISSN 2214-7934, Vol. 255, s. 35-48Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    There are trade-offs between cost and capabilities throughout specification, implementation and operation of automated solutions in manufacturing companies. This chapter describes four identified dilemmas or contradictions while balancing flexibility to automation, based on an empirical study with interviews and workshop in five internationally competitive manufacturing companies. The study generated insights on experienced challenges while implementing automated solutions in manufacturing, and these apparent conflicts between automated solutions and maintaining a high operational flexibility need to be managed as manufacturing automation will continue to increase on all levels. © 2017, Springer International Publishing AG.

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