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The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances
RISE Research Institutes of Sweden, Digital Systems, Prototyping Society. Stockholm University, Sweden.ORCID iD: 0000-0003-0594-3027
Stockholm University, Sweden.
2022 (English)In: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsApril 2022, 2022, article id 132Conference paper, Published paper (Refereed)
Abstract [en]

Performing with technology is a complex and challenging task. Artists who use novel technologies, such as Virtual Reality, have to develop strategies of monitoring, maintenance, and recovery from errors with as minimal impact on the ongoing performance as possible. In this paper we draw on two case studies of mixed-reality performances and document strategies of Stage Managing VR Performance, Choreographing for Cables, Consistency & Charging, Improvising Interventions, and Priming Participants. We discuss how these practices expose areas ripe with potential for tool development, and how they can also be used to inform the design of interaction with other technologies, such as the Internet of Things.

Place, publisher, year, edition, pages
2022. article id 132
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:ri:diva-61525DOI: 10.1145/3491102.3502139OAI: oai:DiVA.org:ri-61525DiVA, id: diva2:1718962
Conference
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Available from: 2022-12-14 Created: 2022-12-14 Last updated: 2023-05-12Bibliographically approved

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Rostami, Asreen

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