Gaming to sit safe: The restricted body as an integral part of gameplayShow others and affiliations
2014 (English)In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS, Association for Computing Machinery , 2014, p. 715-724Conference paper, Published paper (Refereed)
Abstract [en]
This paper presents a design exploration of full-body interaction games played in cars. It describes how we have designed, implemented, and evaluated the core experiences of three different games, which were all aimed at making sitting properly more fun for players/children while travelling by car. By making the restricted body an integral part of gameplay, we hope to, as a side product of gameplay, bring about the best and also most safe body posture for young players/children travelling by car, i.e., sitting reasonably upright and still in their child seat with their head leaning back on the neck rest. Another outcome of this could also be an overall safer situation in the car, in that children not sitting still in their child seats while being driven might be stressful for the driver. By presenting the details of our design efforts in this particular design context, we hope to add also to the knowledge we, in HCI, have for how to design bodily experiences with technology at large.
Place, publisher, year, edition, pages
Association for Computing Machinery , 2014. p. 715-724
Keywords [en]
Automotive, Bodily, Calm, Core, Design, Experiences, Explorative, Gameplay, Grounded, Restricted, Still
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:ri:diva-45474DOI: 10.1145/2598510.2600882Scopus ID: 2-s2.0-84904480134ISBN: 9781450329026 (print)OAI: oai:DiVA.org:ri-45474DiVA, id: diva2:1457596
Conference
2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014, 21 June 2014 through 25 June 2014, Vancouver, BC
Note
Conference code: 106374
2020-08-122020-08-122020-12-01Bibliographically approved