The research domain on the Quality of Experience (QoE) of 2Dvideo streaming has been well established. However, a new videoformat is emerging and gaining popularity and availability: VR 360-degree video. The processing and transmission of 360-degree videosbrings along new challenges such as large bandwidth requirementsand the occurrence of different distortions. The viewing experienceis also substantially different from 2D video, it offers moreinteractive freedom on the viewing angle but can also be moredemanding and cause cybersickness. Further research on the QoEof 360-videos specifically is thus required. The goal of this study isto complement earlier research by (Tran, Ngoc, Pham, Jung, andThank, 2017) testing the effects of quality degradation, freezing, andcontent on the QoE of 360-videos. Data will be gathered throughsubjective tests where participants watch degraded versions of 360-videos through an HMD. After each video they will answerquestions regarding their quality perception, experience, perceptualload, and cybersickness. Results of the first part show overall ratherlow QoE ratings and it decreases even more as quality is degradedand freezing events are added. Cyber sickness was found not to bean issue.