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Sound for Fantasy and Freedom
RISE, Swedish ICT, Interactive Institute. (Sonic Studio)
Number of Authors: 22011 (English)In: Game Sound Technology and Player Interaction: Concepts and Developments, Hershey, New York: IGI Global , 2011, 6, p. 22-43Chapter in book (Refereed)
Abstract [en]

Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ- ment, and we use our voices to share ideas and emotions through sound. When navigating the world on a day-to-day basis, most of us use a balanced mix of stimuli from our eyes, ears and other senses to get along. We do this totally naturally and without effort. In the design of computer game experiences, traditionally, most attention has been given to vision rather than the balanced mix of stimuli from our eyes, ears and other senses most of us use to navigate the world on a day to day basis. The risk is that this emphasis neglects types of interaction with the game needed to create an immersive experience. This chapter summarizes the relationship between sound properties, GameFlow and immersive experience and discusses two projects in which Interactive Institute, Sonic Studio has balanced perceptual stimuli and game mechanics to inspire and create new game concepts that liberate users and their imagination.

Place, publisher, year, edition, pages
Hershey, New York: IGI Global , 2011, 6. p. 22-43
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ri:diva-23772ISBN: 978-1-61692-830-8 (print)OAI: oai:DiVA.org:ri-23772DiVA, id: diva2:1042849
Projects
Audio Game DesignAvailable from: 2016-10-31 Created: 2016-10-31 Last updated: 2020-12-01Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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  • de-DE
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  • fi-FI
  • nn-NO
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Output format
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