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Towards tangibility in gameplay: building a tangible affective interface for a computer game
RISE - Research Institutes of Sweden (2017-2019), ICT, SICS.
RISE, Swedish ICT, SICS.
RISE, Swedish ICT, SICS.ORCID iD: 0000-0002-0002-4825
Number of Authors: 72003 (English)In: ICMI '03 Proceedings of the 5th international conference on Multimodal interfaces, 2003, 2, , p. 8p. 60-67Conference paper, Published paper (Refereed)
Abstract [en]

Game development is an emerging area of development for new types of interaction between computers and humans. New forms of communication are now being explored there, influenced not only by face to face communication but also by recent developments in multi-modal communication and tangible interfaces. This demo will feature a computer game, FantasyA, where users can play the game by interacting with a tangible interface, SenToy (see Figure 1). The main idea is to involve objects and artifacts from real life into ways to interact with systems, and in particular with games. So, SenToy is an interface for users to project some of their emotional gestures through moving the doll in certain ways. This device would establish a link between the users (holding the physical device) and a controlled avatar (embodied by that physical device) of the computer game, FantasyA.

Place, publisher, year, edition, pages
2003, 2. , p. 8p. 60-67
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ri:diva-22427DOI: 10.1145/958432.958446ISBN: 1-58113-621-8 (print)OAI: oai:DiVA.org:ri-22427DiVA, id: diva2:1041972
Conference
Fifth International Conference on Multimodal Interfaces (ICMI), 5-7 Nov 2003, Vancouver, British Columbia, Canada
Note

ISBN:1-58113-621-8

Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2023-05-25Bibliographically approved

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Publisher's full texthttp://doi.acm.org/10.1145/958432.958446

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Höök, Kristina

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CiteExportLink to record
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Output format
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  • asciidoc
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