This video presents a study of a tangible interaction device for affective input and its use in a role-playing game where emotions are part of the game logic. The SenToy doll was used to influence emotional behaviour in the FantasyA game. In our study users played the game in pairs, and we assessed the success of both the FantasyA game with its emotional content and the SenToy control device with its gestural input. We found that although few users fully understood the game logic, they were able to interact using SenToy and did discuss strategies between themselves whilst playing.