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SenToy and fantasyA: evaluating affective gaming
RISE, Swedish ICT, SICS.
2003 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This video presents a study of a tangible interaction device for affective input and its use in a role-playing game where emotions are part of the game logic. The SenToy doll was used to influence emotional behaviour in the FantasyA game. In our study users played the game in pairs, and we assessed the success of both the FantasyA game with its emotional content and the SenToy control device with its gestural input. We found that although few users fully understood the game logic, they were able to interact using SenToy and did discuss strategies between themselves whilst playing.

Place, publisher, year, edition, pages
2003, 1.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-22397OAI: oai:DiVA.org:ri-22397DiVA: diva2:1041942
Conference
8th European Conference on Computer Supported Cooperative Work (ECSCW 03), 14-18 Sep 2003, Helsinki, Finland
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2017-08-21Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
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