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Post Mortem Interaction. Social Play Modes in Momentum
RISE, Swedish ICT, SICS.
2007 (English)In: lifelike, Copenhagen: Projektgruppen KP07 , 2007, 4, p. 131-145Chapter in book (Refereed)
Abstract [en]

Prosopopeia Bardo 2: Momentum was a five-week larp featuring double-layered character model. Every player was expected to larp a diegetic copy of himself, and the spirit of a deceased revolutionary possessing the diegetic larper. The combination of these twin roles, long game duration and a design where players had to interact with non-players lead into interesting types of social interaction in the game. In this paper we describe how the players experienced some of the various play modes provided, and introduce a model for interaction modes in pervasive larps.

Place, publisher, year, edition, pages
Copenhagen: Projektgruppen KP07 , 2007, 4. p. 131-145
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ri:diva-22311ISBN: 978-87-989377-1-5 (print)OAI: oai:DiVA.org:ri-22311DiVA, id: diva2:1041856
Note

Lifelike was published in conjunction with the Knudepunkt 2007 conference.

Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-01-14Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
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