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Play it for Real: Sustained Seamless Life/Game Merger in Momentum
RISE, Swedish ICT, SICS.
2007 (English)Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we describe a high-end pervasive larp Momentum that sought to create a seamless merger of life and game for the game duration of five weeks. During the five weeks the players could be able to play an immersive game set in our ordinary reality augmented with game content, both through narrative content and through game artifacts. The central challenges of the long duration was merging the game and life in a functional manner, game mastering the game for extended periods, and pacing and structuring the game in a working way. This paper looks into the lessons of Momentum; problems, solutions and other evaluation results.

Place, publisher, year, edition, pages
2007, 1. , p. 9
Keywords [en]
ARG, larp, role-play, seamlessness, life/game merger, gamemastering viability, pervasive gaming
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ri:diva-22309OAI: oai:DiVA.org:ri-22309DiVA, id: diva2:1041854
Conference
DiGRA 2007 Situated Play conference, 24-28 Sept 2007, Tokyo, Japan
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-01-14Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
Language
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  • en-GB
  • en-US
  • fi-FI
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Output format
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