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Beowulf: A Game Experience Built On Sound Effects
RISE, Swedish ICT, Interactive Institute.
RISE, Swedish ICT, Interactive Institute.
RISE, Swedish ICT, Interactive Institute.
2007 (English)Conference paper, (Refereed)
Abstract [en]

A computer game with most of the traditional graphics removed and replaced with a detailed and realistic soundscape, can give immersive gaming experiences. By reducing the graphical, explicit output of information from the game, the player becomes free to concentrate on interpreting the implicit information from a rich sound scape. This process of interpretation seems to have the power to invoke clear inner, mental images in the player, which in turn gives strong and immersive experiences. This paper describes a project that explores some of these mechanisms and points out some new potential directions for computer games and game play design.

Place, publisher, year, edition, pages
2007, 1.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-21231OAI: oai:DiVA.org:ri-21231DiVA: diva2:1041265
Conference
ICAD 2007 - The 13th International Conference on Auditory Display, 26-29 June 2007, Montréal, Canada
Projects
Audio Games Design
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2017-08-02Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
  • html
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