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Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
RISE, Swedish ICT, SICS. ICE.
RISE, Swedish ICT, SICS. ICE.
RISE, Swedish ICT, SICS. ICE.
Number of Authors: 42002 (English)In: Personal and Ubiquitous Computing, ISSN 1617-4909, E-ISSN 1617-4917, Vol. 6, p. 443-458Article in journal (Refereed) Published
Abstract [en]

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.

Place, publisher, year, edition, pages
2002, 2. Vol. 6, p. 443-458
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ri:diva-21221OAI: oai:DiVA.org:ri-21221DiVA, id: diva2:1041255
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2020-12-02Bibliographically approved

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CiteExportLink to record
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