Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
RISE, Swedish ICT, SICS. ICE.
RISE, Swedish ICT, SICS. ICE.
RISE, Swedish ICT, SICS. ICE.
Number of Authors: 4
2002 (English)In: Personal and Ubiquitous Computing, ISSN 1617-4909, E-ISSN 1617-4917, Vol. 6, 443-458 p.Article in journal (Refereed) Published
Abstract [en]

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.

Place, publisher, year, edition, pages
2002, 2. Vol. 6, 443-458 p.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-21221OAI: oai:DiVA.org:ri-21221DiVA: diva2:1041255
Available from: 2016-10-31 Created: 2016-10-31Bibliographically approved

Open Access in DiVA

No full text

Other links

http
By organisation
SICS
In the same journal
Personal and Ubiquitous Computing
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

Total: 8 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
v. 2.26.0