Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Ethical and practical look at unaware game participation.
IPerG.
RISE, Swedish ICT, SICS. Interaction.
Number of Authors: 2
2006 (English)In: Gaming Realities Conference, 2006, 1, 185-193 p.Conference paper, (Refereed)
Abstract [en]

Many pervasive games involve people who are not aware of the game that is going on. We look into some examples of games with strong such features, in order to understand the problems and opportunities of such design structures. We also discuss the ethics of unaware game participation, as they may have a major impact on both aware and unaware participants.

Place, publisher, year, edition, pages
2006, 1. 185-193 p.
Keyword [en]
Pervasive Game, Participant, Unaware Participation, Ethics, Game, Pervasive Applications, Ubiquitous Computing
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-21160OAI: oai:DiVA.org:ri-21160DiVA: diva2:1041194
Conference
Gaming Realities
Projects
IPerG
Available from: 2016-10-31 Created: 2016-10-31Bibliographically approved

Open Access in DiVA

No full text

Other links

http
By organisation
SICS
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

Total: 2 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
v. 2.26.0