Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Participant Roles in Socially Expanded Games
IPerG.
RISE, Swedish ICT, SICS. Interaction.
Number of Authors: 2
2006 (English)Conference paper, (Refereed)
Abstract [en]

One common feature in pervasive games is the way they obfuscate the social boundary of play by involving non-players in the game in various ways. We discuss how several earlier pervasive games have invited bystanders into participation, mapping design alternatives for future game development.

Place, publisher, year, edition, pages
2006, 1. , 8 p.
Keyword [en]
Pervasive Game, Social Expansion, Ethics, Spectator, Rabbit Hole Invitation
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-21135OAI: oai:DiVA.org:ri-21135DiVA: diva2:1041169
Conference
Third International Workshop on Pervasive Gaming Applications, Pervasive Conference
Projects
IPerG
Available from: 2016-10-31 Created: 2016-10-31Bibliographically approved

Open Access in DiVA

No full text

Other links

http
By organisation
SICS
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

Total: 2 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
v. 2.26.0