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Methods for evaluating a dramatic game
RISE, Swedish ICT, SICS. Interaction.
Number of Authors: 1
2005 (English)Conference paper, (Refereed)
Abstract [en]

This paper describes ongoing work on creating a dramatic gaming prototype. A specific problem is how to evaluate the game and the gaming experience as there are no existing methods specifically suited for this purpose. Two methods are presented that aim to capture different aspects of the players’ subjective experiences. One of the methods, the sensual evaluation instrument, is an experimental non-verbal method that attempts to capture players’ immediate emotional experiences. The other, Repertory Grid Technique, is a method for eliciting and evaluating people’s subjective experience of interacting with technology, used after the gaming session.

Place, publisher, year, edition, pages
2005, 1. , 8 p.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-21121OAI: oai:DiVA.org:ri-21121DiVA: diva2:1041155
Conference
Kaleidoscope Workshop on Narrative Learning Environments
Available from: 2016-10-31 Created: 2016-10-31Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
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