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No silver brick: Opportunities and limitations of teaching Scrum with Lego workshops
Chalmers University of Technology, Sweden.
RISE - Research Institutes of Sweden (2017-2019), ICT, Viktoria. Chalmers University of Technology, Sweden.ORCID-id: 0000-0002-1811-0123
Chalmers University of Technology, Sweden.
University of Augsburg, Germany.
2017 (Engelska)Ingår i: Journal of Systems and Software, ISSN 0164-1212, E-ISSN 1873-1228, Vol. 131, s. 230-247Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Education in Software Engineering has to both teach technical content such as databases and programming but also organisational skills such as team work and project management. While the former can be evaluated from a product perspective, the latter are usually embedded in a Software Engineering process and need to be assessed and adapted throughout their implementation. The in-action property of processes puts a strain on teachers since we cannot be present throughout the students’ work. To address this challenge we have adopted workshops to teach Scrum by building a Lego city in short sprints to focus on the methodological content. In this way we can be present throughout the process and coach the students. We have applied the exercise in six different courses, across five different educational programmes and observed more than 450 participating students. In this paper, we report on our experiences with this approach, based on quantitative data from the students and qualitative data from both students and teachers. We give recommendations for learning opportunities and best practices and discuss the limitations of these workshops in a classroom setting. We also report on how the students transferred their methodological knowledge to software development projects in an academic setting.

Ort, förlag, år, upplaga, sidor
2017. Vol. 131, s. 230-247
Nyckelord [en]
Agile software engineering, Scrum, Software engineering education, Engineering education, Human resource management, Project management, Software design, Software engineering, Students, Teaching, Classroom settings, Educational programmes, Learning opportunity, Methodological knowledge, Software development projects, Software engineering process, Education
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Naturvetenskap
Identifikatorer
URN: urn:nbn:se:ri:diva-30808DOI: 10.1016/j.jss.2017.06.019Scopus ID: 2-s2.0-85021138321OAI: oai:DiVA.org:ri-30808DiVA, id: diva2:1138668
Tillgänglig från: 2017-09-06 Skapad: 2017-09-06 Senast uppdaterad: 2023-05-19Bibliografiskt granskad

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