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The Challenges With Implementing XR In the Industry: A study on why industrial companieshaven’t fully implemented XR yet
RISE - Research Institutes of Sweden, ICT, SICS.
RISE - Research Institutes of Sweden, ICT, SICS.
byBrick Interface, Sweden.
byBrick Interface, Sweden.
2019 (engelsk)Rapport (Annet (populærvitenskap, debatt, mm))
Abstract [en]

This report about the challenges of implementing XR1 (eXtended Reality) is a part of the pre-study MAXAT. It’s a combination of observations and reflections from interviews and meetings with the participating companies as well as other companies met at e.g. technology fairs and conferences. In this research project we asked ourselves: if AR and VR are such powerful and useful technologies – how come more industries haven’t implemented them in their daily work? We could think of several reasons for this; relatively high cost to produce XR content, security issues with sharing construction files and challenges for the management to see a real business case. But, we also knew there must be more of these challenges out there. The main goal with this study was to identify these challenges and, if possible, come up with ideas on how they could be solved. MAXAT was a collaboration between RISE, Tetra Pak, Komatsu Forest, byBrick Interface, Automation Region and PanView. It was a research project within the strategic innovation program PiiA (Process Industrial IT and Automation), which is supported by Vinnova, Formas and the Swedish Energy Agency. The study was conducted between September 2018 and March 2019.

Footnote 1: Throughout this study we use XR as an umbrella term for VR (virtual reality), AR (augmented reality) and everything in between.

sted, utgiver, år, opplag, sider
2019. , s. 43
Emneord [en]
extended reality, VR, virtual reality, AR, augmented reality
HSV kategori
Identifikatorer
URN: urn:nbn:se:ri:diva-38342OAI: oai:DiVA.org:ri-38342DiVA, id: diva2:1307394
Tilgjengelig fra: 2019-04-26 Laget: 2019-04-26 Sist oppdatert: 2019-12-16bibliografisk kontrollert

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