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SenToy and fantasyA: evaluating affective gaming
RISE., Swedish ICT, SICS.
2003 (engelsk)Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This video presents a study of a tangible interaction device for affective input and its use in a role-playing game where emotions are part of the game logic. The SenToy doll was used to influence emotional behaviour in the FantasyA game. In our study users played the game in pairs, and we assessed the success of both the FantasyA game with its emotional content and the SenToy control device with its gestural input. We found that although few users fully understood the game logic, they were able to interact using SenToy and did discuss strategies between themselves whilst playing.

sted, utgiver, år, opplag, sider
2003, 1.
HSV kategori
Identifikatorer
URN: urn:nbn:se:ri:diva-22397OAI: oai:DiVA.org:ri-22397DiVA, id: diva2:1041942
Konferanse
8th European Conference on Computer Supported Cooperative Work (ECSCW 03), 14-18 Sep 2003, Helsinki, Finland
Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2020-12-02bibliografisk kontrollert

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RefereraExporteraLink to record
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Referensformat
  • apa
  • ieee
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  • de-DE
  • en-GB
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  • nn-NO
  • nn-NB
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