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Ethical and practical look at unaware game participation.
IPerG.
RISE, Swedish ICT, SICS. Interaction.
Rekke forfattare: 2
2006 (engelsk)Inngår i: Gaming Realities Conference, 2006, 1, s. 185-193Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Many pervasive games involve people who are not aware of the game that is going on. We look into some examples of games with strong such features, in order to understand the problems and opportunities of such design structures. We also discuss the ethics of unaware game participation, as they may have a major impact on both aware and unaware participants.

sted, utgiver, år, opplag, sider
2006, 1. s. 185-193
Emneord [en]
Pervasive Game, Participant, Unaware Participation, Ethics, Game, Pervasive Applications, Ubiquitous Computing
HSV kategori
Identifikatorer
URN: urn:nbn:se:ri:diva-21160OAI: oai:DiVA.org:ri-21160DiVA: diva2:1041194
Konferanse
Gaming Realities
Prosjekter
IPerG
Tilgjengelig fra: 2016-10-31 Laget: 2016-10-31 Sist oppdatert: 2018-01-14bibliografisk kontrollert

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Totalt: 3 treff
RefereraExporteraLink to record
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