Perspectives on design of sensor based exergames targeted towards older adultsShow others and affiliations
2018 (English)In: Lect. Notes Comput. Sci., 2018, p. 395-414Conference paper, Published paper (Refereed)
Abstract [en]
Serious games are an established field of study, where exergames provide a combination of conducting exercises and playing games. The aim of this work was to identify important features to include in, and design recommendations for exergames using sensor technology. The outcome of this work was two-folded. Firstly, a literature review of design guidelines with respect to older adults as users of exergames resulted in a categorized summary of design guidelines for specific target groups, e.g. people undergoing physical rehabilitation after stroke or injury or users suffering from a chronic disease. Secondly, these guidelines are discussed from various perspectives, based on insights from several years of work in the area. A general design guidelines covered by most of the literature is that exergames should provide a wide range of difficulty levels and be possible to adjust to individual needs. Insights from own work in the area highlight the importance of task and context relevant tools and devices. The result will serve as a starting point for a framework consisting of both general and domain specific design guidelines when designing sensor-based exergames for older adults.
Place, publisher, year, edition, pages
2018. p. 395-414
Keywords [en]
Exergames, Game-based learning, Games for health, Guidelines, Older adults, Rehabilitation, Sensor technology, Serious games, Design, Patient rehabilitation, Games for healths, Sensor technologies
National Category
Natural Sciences
Identifiers
URN: urn:nbn:se:ri:diva-34473DOI: 10.1007/978-3-319-92037-5_29Scopus ID: 2-s2.0-85050586904ISBN: 9783319920368 (print)OAI: oai:DiVA.org:ri-34473DiVA, id: diva2:1238173
Conference
International Conference on Human Aspects of IT for the Aged Population ITAP 2018: Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment . 15 July 2018 through 20 July 2018
2018-08-132018-08-132023-05-25Bibliographically approved