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2017 (English)In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery , 2017Conference paper, Published paper (Refereed)
Abstract [en]
Designing for mixed-reality performances is challengingboth in terms of technology design, and in terms ofunderstanding the interplay between technology,narration, and (the outcomes of) audience interactions.This complexity also stems from the variety of roles inthe creative team often entailing technology designers,artists, directors, producers, set-designers andperformers. In this multidisciplinary, one-dayworkshop, we seek to bring together HCI scholars,designers, artists, and curators to explore the potentialprovided by Design Fiction as a method to generateideas for Mixed-Reality Performance (MRP) throughvarious archetypes including scripts, programs, andposters. By drawing attention to novel interactivetechnologies, such as bio-sensors and environmentalIoT, we seek to generate design fiction scenarioscapturing the aesthetic and interactive potential formixed-reality performances, as well as the challengesto gain access to audience members’ data – i.e.physiological states, daily routines, conversations, etc
Place, publisher, year, edition, pages
Association for Computing Machinery, 2017
Keywords
Audience participation, Bio-sensors, Design Fiction, Internet of things (IoT), Mixed-reality performance, Biosensors, Environmental technology, Human engineering, Virtual reality, Audience interaction, Design fictions, Interactive technology, Mixed reality, Physiological state, Technology designs, Internet of things
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-29775 (URN)10.1145/3027063.3027080 (DOI)2-s2.0-85019563755 (Scopus ID)9781450346566 (ISBN)
Conference
2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017, 6 May 2017 through 11 May 2017
2017-07-042017-07-042021-06-14Bibliographically approved