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2017 (English)In: Conference on Human Factors in Computing Systems - Proceedings, 2017, p. 550-557Conference paper, Published paper (Refereed)
Abstract [en]
Movement-based interaction design is increasingly popular, with application domains ranging from dance, sport, gaming to physical rehabilitation. In a workshop at CHI 2016, a set of prominent artists, game design-ers, and interaction designers embarked on a research journey to explore what we came to refer to as "aesthetics in soma-based design". In this follow-up work-shop, we would like to take the next step, shifting from discussing the philosophical underpinnings we draw upon to explain and substantiate our practice, to form our own interaction design theory and conceptualisations. We propose that soma-based design theory needs practical, pragmatic as well as analytical study -- otherwise the felt dimension will be missing. We will consider how such tacit knowledge can be articulated, documented and shared. To ground the discussion firmly in the felt experience of our own practice, the work-shop is organised as a joint practical design work session, supported by analytical study.
Keywords
Design theory, Soma-based interaction, Somaesthetics, Felt, Human engineering, Philosophical aspects, Analytical studies, Interaction design, Movement-based interactions, Physical rehabilitation, Tacit knowledge, Computation theory
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-29774 (URN)10.1145/3027063.3027082 (DOI)2-s2.0-85019570374 (Scopus ID)9781450346566 (ISBN)
Conference
2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017, 6 May 2017 through 11 May 2017, Denver, Colorado, USA
2017-08-112017-08-112024-04-08Bibliographically approved