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Publications (10 of 36) Show all publications
Balaam, M., Ståhl, A., Ívansdóttir, G. M., Sigtryggsdóttir, H. E., Höök, K. & Zheng, C. Y. (2024). Exploring the Somatic Possibilities of Shape-Changing Car Seats. In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024: . Paper presented at 2024 ACM Designing Interactive Systems Conference, DIS 2024. Copenhagen, Denmark. 1 July 2024 through 5 July 2024 (pp. 3354-3371). Association for Computing Machinery, Inc
Open this publication in new window or tab >>Exploring the Somatic Possibilities of Shape-Changing Car Seats
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2024 (English)In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, Association for Computing Machinery, Inc , 2024, p. 3354-3371Conference paper, Published paper (Refereed)
Abstract [en]

Through a soma design process, we explored how to design a shape-changing car seat as a point of interaction between the car and the driver. We developed a low-fdelity prototyping tool to support this design work and describe our experiences of using this tool in a workshop with a car manufacturer. We share the co-designed patterns that we developed: re-engaging in driving; dis-engaging from driving; saying farewell; and being held while turning. Our analysis contributes design knowledge on how we should design for a car seat to ‘touch’ larger, potentially heavier parts of the body including the back, shoulders, hips, and bottom. The non-habitual experience of shape-changing elements in the driver seat helped pinpoint the link between somatic experience and intelligent rational behaviour in driving tasks. Relevant meaning-making processes arose when the two were aligned, improving on the holistic coming together of driver, car, and the road travelled. 

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2024
Keywords
Design; Autonomous car; Car manufacturers; Car seats; Design work; Design-process; Driving; Prototyping tools; Semi-autonomous car; Shape-changing; Soma design; Autonomous vehicles
National Category
Mechanical Engineering
Identifiers
urn:nbn:se:ri:diva-74790 (URN)10.1145/3643834.3661518 (DOI)2-s2.0-85200356140 (Scopus ID)
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024. Copenhagen, Denmark. 1 July 2024 through 5 July 2024
Available from: 2024-09-05 Created: 2024-09-05 Last updated: 2024-09-05
Ståhl, A., Höök, K., Eriksson, S. & Lee, W. (2023). Design Principles for AI UX Delivering User Value for Samsung Galaxy. In: Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, MobileHCI 2023 Companion: . Paper presented at 25th International Conference on Mobile Human-Computer Interaction. Association for Computing Machinery, Inc
Open this publication in new window or tab >>Design Principles for AI UX Delivering User Value for Samsung Galaxy
2023 (English)In: Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, MobileHCI 2023 Companion, Association for Computing Machinery, Inc , 2023Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

In a collaboration between Samsung Electronics’ Mobile UX and Research Institutes of Sweden (RISE) we created a teaching material on how to design with AI. The material is aimed for UX-designer and consists of design principles, example designs, UX-values, ethics and a business proposition motivating why and where to use AI in the Galaxy UX. 

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2023
Keywords
User interfaces; AI definition; AI user experience design principle; Design Principles; Research institutes; Samsung; Samsung electronics; Teaching materials; Use scenario; User experience design; User value; Galaxies
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-67705 (URN)10.1145/3565066.3608243 (DOI)2-s2.0-85174313463 (Scopus ID)
Conference
25th International Conference on Mobile Human-Computer Interaction
Available from: 2023-11-06 Created: 2023-11-06 Last updated: 2023-11-16Bibliographically approved
Ståhl, A., Balaam, M., Ciolfi Felice, M. & Kaklopoulou, I. (2022). An Annotated Soma Design Process of the Pelvic Chair. In: Designing Interactive Systems Conference: . Paper presented at DIS '22: Designing Interactive Systems Conference, June 2022 (pp. 1921-1933). Association for Computing Machinery
Open this publication in new window or tab >>An Annotated Soma Design Process of the Pelvic Chair
2022 (English)In: Designing Interactive Systems Conference, Association for Computing Machinery , 2022, p. 1921-1933Conference paper, Published paper (Refereed)
Abstract [en]

The Pelvic Chair uses soft robotics to gently touch the outer pelvic floor to create awareness of its anatomy and function. Our pelvic floor is an important muscle group that holds up our inner organs. A soma design approach makes out a novel route to know through our senses what an experience in this context feels like, which can provide alternative ways of being in the world. Through annotated imagery, we explore the affordances of soft latex pockets filled with air to convey touch that is appropriate for this intimate, sensitive area. Iteratively, we investigate how layers of materials, area, shape, volume and temporality, together with the specific placement on the body, convey the kinds of experiential qualities we seek. We highlight that somatic design judgements are crucial in guiding this process, going beyond traditional approaches to design that focus on visual assessments, models, or hand-based touch.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2022
Series
DIS ’22
Keywords
Authors Keywords Soma Design, Shape-changing Interfaces, Design Process, Touch, Pelvic Floor
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:ri:diva-59797 (URN)10.1145/3532106.3533469 (DOI)2-s2.0-85133574037 (Scopus ID)
Conference
DIS '22: Designing Interactive Systems Conference, June 2022
Available from: 2022-07-14 Created: 2022-07-14 Last updated: 2023-05-09Bibliographically approved
Anne Cochrane, K., Mah, K., Ståhl, A., Núñez-Pacheco, C., Balaam, M., Ahmadpour, N. & Loke, L. (2022). Body Maps: A Generative Tool for Soma-based Design. In: ACM International Conference Proceeding Series: . Paper presented at 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022, 13 February 2022 through 16 February 2022. Association for Computing Machinery, Article ID 3502262.
Open this publication in new window or tab >>Body Maps: A Generative Tool for Soma-based Design
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2022 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery , 2022, article id 3502262Conference paper, Published paper (Refereed)
Abstract [en]

Body maps are visual documents, where somatic experiences can be drawn onto a graphical representation of an outline of the human body. They hold the ability to capture complex and non-explicit emotions and somatic felt sensations, elaborating narratives that cannot be simply spoken. We present an illustrative example of "how-to"complete a body map, together with four case studies that provide examples of using body maps in design research. We identify five uses of body maps as generative tools for soma-based design, ranging from sampling bodily experience, heightening bodily self-awareness, understanding changing bodily experience over time, identifying patterns of bodily experience, and transferring somatic experiential qualities into physical designs. The different requirements for scaffolding the use of body maps in user-centred design versus first-person autobiographical design research are discussed. We provide this Pictorial as a resource for designers and researchers who wish to integrate body maps into their practice. © 2022 Owner/Author.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2022
Keywords
Data visualization, User centered design, Case-studies, Design research, Experiential qualities, First person, Generative tools, Graphical representations, Human bodies, Physical design, Self awareness, Scaffolds
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-58774 (URN)10.1145/3490149.3502262 (DOI)2-s2.0-85124985557 (Scopus ID)9781450391474 (ISBN)
Conference
16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022, 13 February 2022 through 16 February 2022
Note

Funding details: Natural Sciences and Engineering Research Council of Canada, NSERC, 2017-06300, 2017-507935; Funding text 1: This work was supported and funded by the National Sciences and Engineering Research Council of Canada (NSERC) through a Discovery grant (2017-06300) and a Discovery Accelerator Supplement (2017-507935).

Available from: 2022-03-03 Created: 2022-03-03 Last updated: 2023-05-09Bibliographically approved
Ståhl, A., Balaam, M., Comber, R., Sanches, P. & Höök, K. (2022). Making New Worlds: Transformative Becomings with Soma Design. In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems: . Paper presented at CHI '22: 2022 CHI Conference on Human Factors in Computing Systems April 2022. Association for Computing Machinery, Article ID 176.
Open this publication in new window or tab >>Making New Worlds: Transformative Becomings with Soma Design
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2022 (English)In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery , 2022, article id 176Conference paper, Published paper (Refereed)
Abstract [en]

Soma design is intended to increase our ability to appreciate through all our senses and lead to more meaningful interactions with the world. We contribute a longer-term study of soma design that shows evidence of this promise. Using storytelling approaches we draw on qualitative data from a three-month study of the soma mat and breathing light in four households. We tell stories of people's becomings in the world as they learn of new possibilities for their somas; and as their somas transform. We show how people drew on their somaesthetic experiences with the prototypes to find their way through troubled times; and how through continued engagement some felt compelled to make transformations in how they live their lives. We discuss the implications for the overarching soma design program, focusing on what is required to design for ways of leading a better life.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2022
Keywords
new materialism, longer term study, breathing light, somaesthetic experiences, entanglement theories, soma mat, soma design
National Category
Pedagogy
Identifiers
urn:nbn:se:ri:diva-59370 (URN)10.1145/3491102.3502018 (DOI)2-s2.0-85129749518 (Scopus ID)
Conference
CHI '22: 2022 CHI Conference on Human Factors in Computing Systems April 2022
Available from: 2022-06-22 Created: 2022-06-22 Last updated: 2023-05-09Bibliographically approved
Tennet, P., Höök, K., Benford, S., Tsaknaki, V., Ståhl, A., Dauden Roquet, C., . . . Zhou, F. (2021). Articulating Soma Experiences using Trajectories. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: . Paper presented at CHI Conference on Human Factors in Computing Systems .
Open this publication in new window or tab >>Articulating Soma Experiences using Trajectories
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2021 (English)In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we refect on the applicability of the concept of trajectories to soma design. Soma design is a frst-person design method which considers users’ subjective somatic or bodily experiences of a design. Due to bodily changes over time, soma experiences are inherently temporal. Current instruments for articulating soma experiences lack the power to express the efects of experiences on the body over time. To address this, we turn to trajectories, a well-known concept in the HCI community, as a way of mapping this aspect of soma experience. By showing trajectories through a range of dimensions, we can articulate individual experiences and diferences in those experiences. Through analysis of a set of soma experience designs and a set of temporal dimensions within the experiences, this paper demonstrates how trajectories can provide a practical conceptual framing for articulating the temporal complexity of soma designs.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-57248 (URN)10.1145/3411764.3445482 (DOI)
Conference
CHI Conference on Human Factors in Computing Systems 
Available from: 2021-11-26 Created: 2021-11-26 Last updated: 2023-05-25Bibliographically approved
Höök, K., Benford, S., Tennent, P., Tsaknakt, V., Alfaras, M., Martinez Avila, J., . . . Zhou, F. (2021). Unpacking Non-Dualistic Design: The Soma Design Case. ACM Transactions on Computer-Human Interaction, 28(6), Article ID 40.
Open this publication in new window or tab >>Unpacking Non-Dualistic Design: The Soma Design Case
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2021 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 28, no 6, article id 40Article in journal (Refereed) Published
Abstract [en]

We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-57247 (URN)10.1145/3462448 (DOI)
Available from: 2021-11-26 Created: 2021-11-26 Last updated: 2023-05-25Bibliographically approved
Balaam, M., Woytuk, N. C., Felice, M. C., Afsar, O. K., Ståhl, A. & Søndergaard, M. L. (2020). Intimate touch. interactions, 27(6), 14-17
Open this publication in new window or tab >>Intimate touch
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2020 (English)In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 27, no 6, p. 14-17Article in journal (Refereed) Published
Place, publisher, year, edition, pages
Association for Computing Machinery, 2020
Keywords
Human computer interaction; Design work
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-50966 (URN)10.1145/3427781 (DOI)2-s2.0-85095844536 (Scopus ID)
Available from: 2020-12-16 Created: 2020-12-16 Last updated: 2023-05-09Bibliographically approved
Ståhl, A. & Tholander, J. (2019). A successful failure or a failed success?. In: ACM International Conference Proceeding Series: . Paper presented at 2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019, 19 November 2019 through 20 November 2019. Association for Computing Machinery
Open this publication in new window or tab >>A successful failure or a failed success?
2019 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery , 2019Conference paper, Published paper (Refereed)
Abstract [en]

We reflect back on a previous paper writing process, where we initially set out to share experiences of forest walks and discuss how these were part of a design process for an application around sustainable grocery shopping. We describe our inability in finding a working way of articulating the experiences and the design process led us into route of unintended rationalization and systematization. Instead of strengthening our arguments and articulation of the value in our forest walks, we step by step rationalized our design decisions by tying them to discrete occurrences in the forest, shaping a paper that fitted the traditional form of HCI research. In this paper we reflect on this process and how our original intentions could be reached. Finally, we reason around the value of these forms of purposeless experiences in relation to design, and how there could be space for these types of contributions in HCI.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2019
Keywords
HCI-format, Knowledge contribution, Value in experience, Computer applications, Computer programming, Design decisions, Design process, Grocery shopping, Hci researches, Knowledge contributions, Writing process, Forestry
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-42495 (URN)10.1145/3363384.3363391 (DOI)2-s2.0-85076812467 (Scopus ID)9781450372039 (ISBN)
Conference
2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019, 19 November 2019 through 20 November 2019
Available from: 2020-01-09 Created: 2020-01-09 Last updated: 2023-05-09Bibliographically approved
Sanches, P., Höök, K., Sas, C. & Ståhl, A. (2019). Ambiguity as a resource to inform proto-practices: The case of skin conductance. ACM Transactions on Computer-Human Interaction, 26(4), Article ID 21.
Open this publication in new window or tab >>Ambiguity as a resource to inform proto-practices: The case of skin conductance
2019 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 26, no 4, article id 21Article in journal (Refereed) Published
Abstract [en]

Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. We designed a mobile application mirroring end-users’ skin conductance in evocative visualizations, purposefully made ambiguous to invite rich interpretations. Twenty-three participants used the system for a month. Through the lens of a practice-based analysis of weekly interviews and the logged data, several quite different—sometimes even mutually exclusive—interpretations or proto-practices arose: as stress management; sports performance; emotion tracking; general life logging; personality representation; or behavior change practices. This suggests the value of a purposefully open initial design to allow for the emergence of broader proto-practices to be followed by a second step of tailored design for each identified goal to facilitate the transition from proto-practice to practice. We contribute to the HCI discourse on ambiguity in design, arguing for balancing openness and ambiguity with scaffolding to better support the emergence of practices around biodata.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2019
Keywords
Ambiguity, Biofeedback, Data, Emotion, Open-ended design, Practice theory, Proto-practices, Skin conductance, Sports, Stress, Wearables, Scaffolds, Stresses, Open-ended designs, Practice theories
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-39653 (URN)10.1145/3318143 (DOI)2-s2.0-85069516500 (Scopus ID)
Note

Funding details: Lancaster University; Funding details: 722022; Funding details: Stiftelsen för Strategisk Forskning, SSF, RIT15-0046; Funding details: Kungliga Tekniska Högskolan, KTH; Funding text 1: This work has been supported by AffecTech: Personal Technologies for Affective Health, Innovative Training Network funded by the H2020 People Programme under Marie Skłodowska-Curie grant agreement No 722022 and the Swedish Foundation for Strategic Research project RIT15-0046. Authors’ addresses: P. Sanches and K. Höök, Media Technology and Interaction Design, School of Electrical Engineering and Computer Science, KTH Royal Institute of Technology, 100 44 Stockholm, Sweden; C. Sas, School of Computing and Communications and Institute for Social Futures, Lancaster University, Lancaster, UK; email: c.sas@lancaster.ac.uk; A. Ståhl, RISE Research Institutes of Sweden AB, ICT SICS, Box 1263, SE-164 29 Kista, Sweden. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. © 2019 Association for Computing Machinery. 1073-0516/2019/07-ART21 $15.00 https://doi.org/10.1145/3318143

Available from: 2019-08-07 Created: 2019-08-07 Last updated: 2023-05-09Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-6203-0780

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