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Publications (10 of 18) Show all publications
Van Der Veen, R., Peeters, J., Långström, O., Helgers, R., Papworth, N. & Trotto, A. (2019). Exploring craft in the context of digital fabrication. In: TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at 13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, 17 March 2019 through 20 March 2019 (pp. 237-242). Association for Computing Machinery, Inc
Open this publication in new window or tab >>Exploring craft in the context of digital fabrication
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2019 (English)In: TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery, Inc , 2019, p. 237-242Conference paper, Published paper (Refereed)
Abstract [en]

In this work in progress, we start to unpack the act of making in a digital fabrication process. In particular, one kind of digital fabrication - 3D printing - that is typically considered to be highly automated but in this case is not. In this process, a tension exists between our skills, the properties of a novel material and the capabilities of a novel machine. As design researchers, we navigated through the design space that emerged in this tension and explored how to 3D print in wood. In unpacking this tension between machine, material and designer, we pay attention to how the embodied nature of this process was essential for its development. We start to explore how we might explain the embodied act of making in the context of digital fabrication through the lense of ambiguity and resistance, notions previously used to unravel craftsmanship. © 2019 Copyright is held by the owner/author(s).

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2019
Keywords
3D printing, Additive Manufacturing, Ambiguity, Constructive Design Research, Craftsmanship, Design Process, Digital Fabrication, Embodiment, Resistance, Electric resistance, Fabrication, Industrial research, 3-D printing, Constructive design, 3D printers
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-38392 (URN)10.1145/3294109.3300989 (DOI)2-s2.0-85063910663 (Scopus ID)9781450361965 (ISBN)
Conference
13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, 17 March 2019 through 20 March 2019
Available from: 2019-05-10 Created: 2019-05-10 Last updated: 2019-05-10Bibliographically approved
Peeters, J. & Van Der Veen, R. (2019). Hybrid ways of disseminating interaction design research. In: TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at 13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, 17 March 2019 through 20 March 2019 (pp. 699-702). Association for Computing Machinery, Inc
Open this publication in new window or tab >>Hybrid ways of disseminating interaction design research
2019 (English)In: TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery, Inc , 2019, p. 699-702Conference paper, Published paper (Refereed)
Abstract [en]

This studio will constructively explore hybrid publication formats for the dissemination of interaction design research in an academic context. We start from the premise that there is a gap between the richness of the artefacts created in interaction design research and the formal publication formats that exist today. Interactive artefacts and the experiences they elicit in use, possess a richness that is difficult to communicate in text and images alone. Through prototyping, we will explore this gap: what are key elements of artefact based research, that might benefit from alternative media, and how might we design such media to become useful supplements to existing dissemination formats? By bringing together a diverse group of participants from the TEI community to explore this topic, we aim at bringing forth a discussion on how we might stretch the boundaries of academic publication of interaction design research. © 2019 Copyright is held by the owner/author(s).

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2019
Keywords
Active Perception ACM, Design Research, Dissemination, Embodiment, Academic publications, Active perceptions, Interaction design, Key elements
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-38393 (URN)10.1145/3294109.3295658 (DOI)2-s2.0-85063867537 (Scopus ID)9781450361965 (ISBN)
Conference
13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, 17 March 2019 through 20 March 2019
Available from: 2019-05-10 Created: 2019-05-10 Last updated: 2019-05-10Bibliographically approved
Peeters, J., van der Veen, R., Helgers, R., Långström, O., Bambi, M., Papworth, N. & Trotto, A. (2019). Resisting Plastics for Ambiguous Results. In: Proceedings of the 4th BiennialResearch Through Design Conference, 19-22 March 2019, Delft and Rotterdam, TheNetherlands,: . Paper presented at Research through Design. Delft, Article ID 22.
Open this publication in new window or tab >>Resisting Plastics for Ambiguous Results
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2019 (English)In: Proceedings of the 4th BiennialResearch Through Design Conference, 19-22 March 2019, Delft and Rotterdam, TheNetherlands,, Delft, 2019, article id 22Conference paper, Published paper (Refereed)
Abstract [en]

This paper illustrates present a constructive design research process centred around 3D printing with a wood-based material. This process was highly explorative: it involves the development of a new material and the use and hacking of a machine to materialize a design intention. Along the way, elements of craft emerge, as the designers develop skills in navigating the tensions that exist between material, machine and design intention.We present the process of navigating this design space by unpacking the act of making, using a digital fabrication technique, through a lens of craftsmanship. We employ the notions of ambiguity and resistance, to understand the factors and forces at play that may not typically be considered to be part of a highly automated digital fabrication method, such as 3D printing.As a result of this detailed reflection, new parts of the design space were articulated. All resistances appear as a result of the tension between and designer’s skills and intention, capabilities of the machine and possibilities of the material, all materialised in the Printed Future Vase.This publication contributes to the development of a new additive manufacturing method, and increases our awareness of what factors and forces are at play in this new additive manufacturing method, in which the development of the designer’s tacit skills have been articulated more explicitly.

Place, publisher, year, edition, pages
Delft: , 2019
Keywords
design, additive manufacturing, digital fabrication, wood, 3d printing, ambiguity, craftsmanship, sustainability, biodegradable
National Category
Design
Identifiers
urn:nbn:se:ri:diva-39339 (URN)10.6084/m9.figshare.7855913.v1 (DOI)
Conference
Research through Design
Available from: 2019-07-05 Created: 2019-07-05 Last updated: 2019-07-08Bibliographically approved
Van der Veen, R., Peeters, J. & Trotto, A. (2018). Charged Utopia VR: Exploring Embodied Sense-Making in the Virtual Space. In: Proceedings of TEI '18: 12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA: . Paper presented at Tangible, Embedded, and Embodied Interaction (TEI 2018). March 18–21, 2018, Stockholm, Sweden (pp. 292-298).
Open this publication in new window or tab >>Charged Utopia VR: Exploring Embodied Sense-Making in the Virtual Space
2018 (English)In: Proceedings of TEI '18: 12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 2018, p. 292-298Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on preliminary results of a design research project that explores how spaces in virtual reality may be designed to build on qualities of embodied sensemaking. The project forms a basis for the exploration of an ethical dimension to interactions in virtual reality. This publication focuses on identifying qualities of embodied sense-making in an existing physical space, the interactive exhibition Charged Utopia. These qualities are transposed into a virtual interactive space. The translation of the qualities is done through the three main themes: Physical Movement, Resistance and Ambiguity. We present the design research process to describe how these themes were identified and transposed. We conclude with reflections that sketch ways in which we might capitalise on the opportunities offered by a virtual space, while respecting human skills in embodied sensemaking.

Keywords
Virtual Reality, Embodied Interaction, Ethics
National Category
Design Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-34909 (URN)10.1145/3173225.3173286 (DOI)2-s2.0-85046642935 (Scopus ID)978-1-4503-5568-1 (ISBN)
Conference
Tangible, Embedded, and Embodied Interaction (TEI 2018). March 18–21, 2018, Stockholm, Sweden
Available from: 2018-08-22 Created: 2018-08-22 Last updated: 2019-01-07Bibliographically approved
Hummels, C., Trotto, A., Peeters, J., Levy, P., Alves Lino, J. & Klooster, S. (2018). Design Research and Innovation Framework for Transformative Practices. In: Glasgow Caledonian University (Ed.), Strategies for Change: . Glasgow: Glasgow Caledonian University
Open this publication in new window or tab >>Design Research and Innovation Framework for Transformative Practices
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2018 (English)In: Strategies for Change / [ed] Glasgow Caledonian University, Glasgow: Glasgow Caledonian University , 2018Chapter in book (Other academic)
Abstract [en]

In this chapter, the concept of Transformative Practices is introduced, i.e. shared relative steady ways of living and working with others (Wittgenstein, 1993), including specific configurations of actions, norms and knowledge (Freeman et al., 2011) and related tools and environments, focused at addressing our societal challenges, by transforming (elevating) our personal and social ethics and related behaviour through designing new ways of interaction with each other and the world. Through design research and innovation within these practices, we work together towards social-cul- turally, environmentally and economically sustainable communities.

Place, publisher, year, edition, pages
Glasgow: Glasgow Caledonian University, 2018
Keywords
social innovation, transformative practices, design, design research, innovation, framework, methodology, design method, design methodology
National Category
Design
Identifiers
urn:nbn:se:ri:diva-39338 (URN)978-972-789-482-6 (ISBN)
Funder
EU, European Research CouncilEU, European Research Council
Available from: 2019-07-05 Created: 2019-07-05 Last updated: 2019-08-26Bibliographically approved
Peeters, J. & Trotto, A. (2018). Designing Expressions of Movement Qualities. In: Proceedings of the 2018 Designing Interactive Systems Conference: . Paper presented at DIS '18 Proceedings of the 2018 Designing Interactive Systems Conference Pages 679-690 Hong Kong, China — June 09 - 13, 2018 (pp. 679-690).
Open this publication in new window or tab >>Designing Expressions of Movement Qualities
2018 (English)In: Proceedings of the 2018 Designing Interactive Systems Conference, 2018, p. 679-690Conference paper, Published paper (Other academic)
Abstract [en]

Tango is a form of partner dancing in which two bodies sense one another, and move accordingly, in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can build on our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. In this pictorial, we invite the reader to actively participate in the designerly engagement that turns objective data into subjective expressions; highlighting the qualities embedded in the movements of professional dancers.

Keywords
active perception, design research, designerly analysis, effort, expressing, flow, interpreting, materiality, perspective, space, time, unpacking movement, visualising
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-36450 (URN)10.1145/3196709.3196805 (DOI)2-s2.0-85054024302 (Scopus ID)9781450351980 (ISBN)
Conference
DIS '18 Proceedings of the 2018 Designing Interactive Systems Conference Pages 679-690 Hong Kong, China — June 09 - 13, 2018
Available from: 2018-12-17 Created: 2018-12-17 Last updated: 2019-05-10Bibliographically approved
van der Veen, R., Hakkerainen, V., Peeters, J. & Trotto, A. (2018). Understanding Transformations through Design. In: : . Paper presented at the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction.Stockholm, Sweden — March 18 - 21, 2018 (pp. 694-702).
Open this publication in new window or tab >>Understanding Transformations through Design
2018 (English)Conference paper, Published paper (Refereed)
Abstract [en]

The interaction design community increasingly addresses how digital technologies may contribute to societal transformations. This paper aims at understanding transformation ignited by a particular constructive design research project. This transformation will be discussed and analysed using resilience thinking, an established approach within sustainability science. By creating a common language between these two disciplines, we start to identify what kind of transformation took place, what factors played a role in the transformation, and which transformative qualities played a role in creating these factors. Our intention is to set out how the notion of resilience might provide a new perspective to understand how constructive design research may produce results that have a sustainable social impact. The findings point towards ways in which these two different perspectives on transformation the analytical perspective of resilience thinking and the generative perspective of constructive design research - may become complementary in both igniting and understanding transformations.

Keywords
Empirical studies in interaction design, Interaction design theory, concepts and paradigms, Interaction design, Human-centered computing
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-33850 (URN)10.1145/3173225.3173261 (DOI)2-s2.0-85046624068 (Scopus ID)978-1-4503-5568-1 (ISBN)
Conference
the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction.Stockholm, Sweden — March 18 - 21, 2018
Available from: 2018-05-14 Created: 2018-05-14 Last updated: 2019-07-08Bibliographically approved
Peeters, J., Kuenen, C. & Trotto, A. (2017). Chapter 23: Unveiling the Expressivity of Complexity: Drifting in Design Research. In: : . Paper presented at Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017 (pp. 311-324).
Open this publication in new window or tab >>Chapter 23: Unveiling the Expressivity of Complexity: Drifting in Design Research
2017 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.

Keywords
constructive design research, drifting, embodiment, aesthetics, complexity
National Category
Design Human Computer Interaction
Identifiers
urn:nbn:se:ri:diva-34912 (URN)10.5772/intechopen.71123 (DOI)
Conference
Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017
Available from: 2018-08-22 Created: 2018-08-22 Last updated: 2019-01-21Bibliographically approved
Peeters, J., Peeters, M. & Trotto, A. (2017). Exploring active perception in disseminating design research. In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: . Paper presented at 12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017 (pp. 1395-1407).
Open this publication in new window or tab >>Exploring active perception in disseminating design research
2017 (English)In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, p. 1395-1407Conference paper, Published paper (Refereed)
Abstract [en]

The pictorial track exemplifies how the field of interaction design research explores more designerly ways of communicating knowledge in an academic context. In this pictorial, we present the Interactive Dissertation project that explores how the design of a Ph.D. dissertation may embody the experiential qualities of interactive systems that are presented in its (textual) content by leveraging active perception. We report on the research-through-design process and present results from the project's first iteration. We conclude with a visual reflection on the potential of active perception in communicating interactive experiences in print as well as wider implications for the field.

Keywords
Active perception, Design research, Dissemination, Embodied interaction, Embodiment, Research through design, Interactive computer systems, Active perceptions, Design
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-30879 (URN)10.1145/3064663.3064789 (DOI)2-s2.0-85023163435 (Scopus ID)9781450349222 (ISBN)
Conference
12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017
Available from: 2017-09-07 Created: 2017-09-07 Last updated: 2018-07-20Bibliographically approved
Peeters, J., Papworth, N., Glaser, P., Collevecchio, C., Betancour, A. & Trotto, A. (2017). No Man is an Island. Situated Design Research and Wicked Impact. Paper presented at Design for Next12th EAD ConferenceSapienza University of Rome12-14 April 2017. The Design Journal, S3354
Open this publication in new window or tab >>No Man is an Island. Situated Design Research and Wicked Impact
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2017 (English)In: The Design Journal, ISSN S3354-S3367, p. S3354-Article in journal (Refereed) Published
Abstract [en]

 In this paper, we describe the research-through-design process that led to the realization of the interactive exhibition Charged Utopia that took place in August 2016 at the Norrbyskärs Museum. The design leveraged embodiment and active perception: visitors could activate the content by physically engaging with the space. These interactions were intended to trigger personal reflections on social coexistence, its paradoxes and challenges. The paper guides through the researchthrough-design process, from initial design direction and their theoretical grounding, to the design process and final event. The paper contributes with a reflection on the “wicked impact” of the event, suggesting that it is of relevance for design researchers that deal with societal issues, to discuss and expose the effects of their practice beyond immediate results.

Keywords
Interaction, Exhibition, Embodiment, Research-through-Design, Civic Engagement
National Category
Design Architecture
Identifiers
urn:nbn:se:ri:diva-34910 (URN)10.1080/14606925.2017.1352840 (DOI)
Conference
Design for Next12th EAD ConferenceSapienza University of Rome12-14 April 2017
Projects
Charged Utopia
Available from: 2018-08-22 Created: 2018-08-22 Last updated: 2018-08-27Bibliographically approved
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-4566-2246

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