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Publications (10 of 16) Show all publications
Komazec, K., Kosmack Vaara, E., Brun, G., Larsson, S. & Tobiasson, H. (2023). Building a Tiny House from Waste An alternative platform for exploring sustainability. FORMakademisk, 16(4)
Open this publication in new window or tab >>Building a Tiny House from Waste An alternative platform for exploring sustainability
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2023 (English)In: FORMakademisk, E-ISSN 1890-9515, Vol. 16, no 4Article in journal (Refereed) Published
Abstract [en]

This paper contributes to the understanding of how critical reflection can be applied to sustainability. This was accomplished by tracing the progression of a tiny-house project over time and the associated activities, which involved sourcing secondhand and discarded materials. We are a group of researchers and practitioners who worked together to explore and challenge the established norms of sustainability in housing practices: who is building, what is being built, with what materials, and through which processes. The use of discarded materials as resources for building a tiny house came to be decisive in shaping a platform for inclusion and sustainable practices. While the most common practice of building involves buying the materials needed at a lumber yard, working with discarded and secondhand materials requires time and flexibility. Tools play a central role in adapting random waste to specific purposes, a process that also demands skills in handling tools creatively. Additionally, gathering, organizing, and cleaning are activities that should be given special attention when working with these types of materials. In this paper, we explain how we reinjected waste materials into the production chain and how our work contributes to sustainable development from environmental and social perspectives. The argument for sustainability in our research revolves around exploring processes that include more groups in society and alternative ways of organizing the resources available.

Place, publisher, year, edition, pages
The Assosiation FormAkademisk, 2023
National Category
Economics and Business
Identifiers
urn:nbn:se:ri:diva-67991 (URN)10.7577/formakademisk.5379 (DOI)2-s2.0-85172463821 (Scopus ID)
Note

We would like to thank all the participants and visitors for their contributions and valuable discussions. We would also like to thank the companies and people who let us collect and use their discarded materials. We are most grateful towards Västmanland County Museum, ReTuna and the education Recycle Design for inviting us to exhibit the Tiny House, the third member of our team Sarah Swärd, Mälardalen University, the VINNOVA project Physical literacy in Public Environments, RISE, Skandia's Ideas for Life foundation, Region Västmanland, the European Union and Leader Mälardalen for funding.

Available from: 2023-11-24 Created: 2023-11-24 Last updated: 2024-07-04Bibliographically approved
Andersson Schaeffer, J., Komazec, K., Kosmack Vaara, E., Strineholm, A. & Tobiasson, H. (2022). Whose place is it?: Enacted territories in the museum. In: DRS2022, DRS Conference Proceedings: . Paper presented at DRS2022: Bilbao, 25 June - 3 July, Bilbao, Spain.
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2022 (English)In: DRS2022, DRS Conference Proceedings, 2022Conference paper, Published paper (Refereed)
Abstract [en]

 There is a growing trend to embrace the idea of public participation in the work of museums, from exhibition design to collections. To further develop participatory cultures in museums, these negotiations and emerging practices should be examined more closely. This paper explores a museum’s whole-hearted attempt to engage with the societal issue of climate change and work with a high degree of participationfrom civic society when staging a temporary exhibition. We investigate experiences inthe process of building, measuring, separating and transgressing during the collaboration. Based on these explorations the paper presents three emerging and interconnected territories in the staging of participatory temporary exhibitions, the territory of aesthetics, the territory of action (autonomy), and the territory of unpredictability. The result contributes to research on public participatory practices mainly in museum context

Keywords
design, territory, participation, unpredictability
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-64205 (URN)10.21606/drs.2022.797 (DOI)
Conference
DRS2022: Bilbao, 25 June - 3 July, Bilbao, Spain
Available from: 2023-03-09 Created: 2023-03-09 Last updated: 2023-05-16Bibliographically approved
Gaissmaier, M., Karlsson, A., Aschan Eriksson, S., Kosmack Vaara, E., Komazec, K. & Ferneaus, Y. (2020). Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems. In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction• (pp. 53-65). Association for Computing Machinery
Open this publication in new window or tab >>Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems
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2020 (English)In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery , 2020, p. 53-65Conference paper, Published paper (Refereed)
Abstract [en]

Despite various safety regulations and procedures, work accidents remain a significant problem in the global process industry and the Swedish steel industry. To address personal safety and safety culture, wearable alert systems were prototyped and tested with steelworkers in iterative workshops. A resulting design concept, in the form of an interactive textile patch worn on the protective gear, suggests a simple way of transmitting personal alerts using light. A crucial design factor identified is to enable the communication between workers and peers as well as communicating with control room staff. The visual design can positively influence the acceptance of the patch, but its impact on the safety culture cannot yet be assessed. The present study contributes by approaching workplace safety and culture with a new design concept of IoT and e-textile technologies based on the interaction modalities of light, sound, and vibration

Place, publisher, year, edition, pages
Association for Computing Machinery, 2020
Keywords
smart textiles, occupational safety and health, personal protective equipment, wearables, safety culture, embodied interaction
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-44552 (URN)10.1145/3374920.3374932 (DOI)
Conference
Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction•
Available from: 2020-03-17 Created: 2020-03-17 Last updated: 2023-05-16Bibliographically approved
Kosmack Vaara, E. & Akner Koler, C. (2020). Exploring and Prototyping the Aesthetics of Felt Time. Journal for Artistic Research (22)
Open this publication in new window or tab >>Exploring and Prototyping the Aesthetics of Felt Time
2020 (English)In: Journal for Artistic Research, no 22Article in journal (Other academic) Published
Keywords
time, aesthetics, culinary arts, design, interaction, temporality, embodied, felt, prototyping
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-64210 (URN)10.22501/jar.1039453 (DOI)
Available from: 2023-03-09 Created: 2023-03-09 Last updated: 2023-05-16Bibliographically approved
Domova, V., Aranda Munoz, A., Kosmack Vaara, E. & Edoff, P. (2019). Feel the Water: Expressing Physicality of District Heating Processes in Functional Overview Displays. In: ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and SpacesNovember 2019: . Paper presented at 2019 ACM International Conference on Interactive Surfaces and SpacesNovember 2019 (pp. 229-240).
Open this publication in new window or tab >>Feel the Water: Expressing Physicality of District Heating Processes in Functional Overview Displays
2019 (English)In: ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and SpacesNovember 2019, 2019, p. 229-240Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes an explorative design study conducted in the scope of a collaborative research project in the district heating domain. In the scope of the project, we have arranged extensive field studies at two power plants to understand the workflows, problems, and needs of industrial operators. We relied on the gained knowledge to design and develop novel visual interfaces that would communicate the overall status of the district heating system at-a-glance. We aimed at exploring potential directions and alternatives beyond conventional industrial interfaces. One particular aspect of our research was related to how the physicality of the underlying industrial processes can be expressed by purely visual means. The paper introduces three high-fidelity prototypes demonstrating the novel visualizations developed. The paper explains the design choices made, namely the relation between the selected visual encodings to the requirements of the industrial operators' tasks. Preliminary evaluation indicates industrial operators' interest in the designed solutions. Future work will incorporate an extensive qualitative evaluation on site.

National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-60839 (URN)10.1145/3343055.3359708 (DOI)
Conference
2019 ACM International Conference on Interactive Surfaces and SpacesNovember 2019
Available from: 2022-10-17 Created: 2022-10-17 Last updated: 2023-05-16Bibliographically approved
Akner Koler, C., Kosmack Vaara, E., Göran Rodell, A. & Bjørnstad, N. (2018). Aesthetic driven Co-creative writing method for short videos. In: Design Microconference: . Paper presented at Design Microconference Design School Kolding Denmark Sept 5 – 7, 2018.
Open this publication in new window or tab >>Aesthetic driven Co-creative writing method for short videos
2018 (English)In: Design Microconference, 2018Conference paper, Published paper (Other academic)
National Category
Engineering and Technology
Identifiers
urn:nbn:se:ri:diva-64211 (URN)
Conference
Design Microconference Design School Kolding Denmark Sept 5 – 7, 2018
Available from: 2023-03-09 Created: 2023-03-09 Last updated: 2023-05-16Bibliographically approved
Ståhl, A., Tholander, J., Laaksolahti, J. & Kosmack Vaara, E. (2017). Being, bringing and bridging - Three aspects of sketching with nature. In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: . Paper presented at 12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017 (pp. 1309-1320).
Open this publication in new window or tab >>Being, bringing and bridging - Three aspects of sketching with nature
2017 (English)In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, p. 1309-1320Conference paper, Published paper (Refereed)
Abstract [en]

We articulate and reflect on the use of nature as a physical sketching material. We have closely documented explorations of various organic and non-organic materials found during excursions in a local forest and how we used them as resources in sketching. This serves as an exemplar case of how sketching in interaction design can be grounded in empirical explorations of nature. We discuss three examples of sketching based on explorations and experiences with elements and objects from a forest. Processes and characteristics of phenomena in nature such falling leaves, melting and freezing of snow, and perennial growth allowed us to expand our design repertoire and sketching skills, especially as new forms of representations and interactions. Based on this we outline three aspects of how nature can be included in sketching processes: being in nature, bringing nature to the lab, and bridging nature and interaction design.

Keywords
Design exemplar, Design grounding, Interaction design, Nature, Physical sketching, Research through design, New forms, Organic materials, Forestry
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-30878 (URN)10.1145/3064663.3064764 (DOI)2-s2.0-85023161717 (Scopus ID)9781450349222 (ISBN)
Conference
12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017
Available from: 2017-09-07 Created: 2017-09-07 Last updated: 2023-05-16Bibliographically approved
Simbelis, V., Kosmack Vaara, E., Ferreira, P., Laaksolahti, J. & Höök, K. (2017). Delete by Haiku: Poetry from Old SMS Messages. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI EA '17, May 6 - 11, 2017, Denver, Colorado, USA (pp. 460-460).
Open this publication in new window or tab >>Delete by Haiku: Poetry from Old SMS Messages
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2017 (English)In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017, p. 460-460Conference paper, Published paper (Refereed)
Abstract [en]

The work draws on repurposing practices to inform design for deletion and handling of digital waste -- a way of letting go -- in graceful and aesthetically appealing ways.

Delete by Haiku is a mobile phone application that explores how deleting old text messages can become an enjoyable and creative practice by turning messages into haiku poetry. Through the application users interactively repurpose selected old text messages on their mobile phone into a haiku poem aided by a haiku-generating algorithm. By repeatedly pinching the selected messages they break apart into words that tumble down in a Tetris like manner. Gradually words are deleted until the remaining words find their position and form a haiku.

The video presents a walkthrough of how to interact with the application to select messages in various ways, how to apply "themes" to gain some control over the generation process, and eventually share created poems with others through social media.

National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:ri:diva-32373 (URN)10.1145/3027063.3049781 (DOI)
Conference
CHI EA '17, May 6 - 11, 2017, Denver, Colorado, USA
Note

Extended abstract.

Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2023-05-25Bibliographically approved
Simbelis, V., Ferreira, P., Kosmack Vaara, E., Laaksolahti, J. & Höök, K. (2016). Repurposing Bits and Pieces of the Digital. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), May 7-12, 2016, San Jose, US (pp. 840-851).
Open this publication in new window or tab >>Repurposing Bits and Pieces of the Digital
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2016 (English)In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016, p. 840-851Conference paper, Published paper (Refereed)
Abstract [en]

Repurposing refers to a broad set of practices, such as recycling or upcycling, all aiming to make better use of or give new life to physical materials and artifacts. While these practices have an obvious interest regarding sustainability issues, they also bring about unique aesthetics and values that may inspire design beyond sustainability concerns. What if we can harness these qualities in digital materials? We introduce Delete by Haiku, an application that transforms old mobile text messages into haiku poems. We elaborate on how the principles of repurposing -- working on a low budget, introducing chance and combining the original values with the new ones -- can inform interaction design in evoking some of these aesthetic values. This approach changes our views on what constitutes "digital materials" and the opportunities they offer. We also connect recent debates concerning ownership of data with discussions in the arts on the "Death of the Author."

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-32375 (URN)10.1145/2858036.2858297 (DOI)2-s2.0-85015043535 (Scopus ID)978-1-4503-3362-7 (ISBN)
Conference
2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), May 7-12, 2016, San Jose, US
Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2023-05-25Bibliographically approved
Lindley, S., Corish, R., Kosmack Vaara, E., Ferreira, P. & Simbelis, V. (2013). Changing perspectives of time in HCI. In: Proceedings: CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI EA '13, Paris, France, April 27 - May 2, 2013 (pp. 3211-3214).
Open this publication in new window or tab >>Changing perspectives of time in HCI
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2013 (English)In: Proceedings: CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013, p. 3211-3214Conference paper, Published paper (Refereed)
Abstract [en]

The aim of this workshop is to unpack different ways of thinking about time, drawing a distinction between time as experienced, and time as counted by a ticking clock or measured by a computer algorithm. The concept of time is often taken for granted within HCI, yet highlighting the assumptions that underpin it could provide a resource for research and innovation. In this extended abstract, we illustrate how this is so.

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-32378 (URN)10.1145/2468356.2479649 (DOI)
Conference
CHI EA '13, Paris, France, April 27 - May 2, 2013
Note

Extended abstract.

Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2023-05-16Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-9363-1981

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