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Publications (10 of 11) Show all publications
Gaissmaier, M., Karlsson, A., Aschan Eriksson, S., Kosmack Vaara, E., Komazec, K. & Ferneaus, Y. (2020). Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems. In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction• (pp. 53-65). Association for Computing Machinery
Open this publication in new window or tab >>Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems
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2020 (English)In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery , 2020, p. 53-65Conference paper, Published paper (Refereed)
Abstract [en]

Despite various safety regulations and procedures, work accidents remain a significant problem in the global process industry and the Swedish steel industry. To address personal safety and safety culture, wearable alert systems were prototyped and tested with steelworkers in iterative workshops. A resulting design concept, in the form of an interactive textile patch worn on the protective gear, suggests a simple way of transmitting personal alerts using light. A crucial design factor identified is to enable the communication between workers and peers as well as communicating with control room staff. The visual design can positively influence the acceptance of the patch, but its impact on the safety culture cannot yet be assessed. The present study contributes by approaching workplace safety and culture with a new design concept of IoT and e-textile technologies based on the interaction modalities of light, sound, and vibration

Place, publisher, year, edition, pages
Association for Computing Machinery, 2020
Keywords
smart textiles, occupational safety and health, personal protective equipment, wearables, safety culture, embodied interaction
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-44552 (URN)10.1145/3374920.3374932 (DOI)
Conference
Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction•
Available from: 2020-03-17 Created: 2020-03-17 Last updated: 2020-03-17Bibliographically approved
Ståhl, A., Tholander, J., Laaksolahti, J. & Kosmack Vaara, E. (2017). Being, bringing and bridging - Three aspects of sketching with nature. In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: . Paper presented at 12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017 (pp. 1309-1320).
Open this publication in new window or tab >>Being, bringing and bridging - Three aspects of sketching with nature
2017 (English)In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, p. 1309-1320Conference paper, Published paper (Refereed)
Abstract [en]

We articulate and reflect on the use of nature as a physical sketching material. We have closely documented explorations of various organic and non-organic materials found during excursions in a local forest and how we used them as resources in sketching. This serves as an exemplar case of how sketching in interaction design can be grounded in empirical explorations of nature. We discuss three examples of sketching based on explorations and experiences with elements and objects from a forest. Processes and characteristics of phenomena in nature such falling leaves, melting and freezing of snow, and perennial growth allowed us to expand our design repertoire and sketching skills, especially as new forms of representations and interactions. Based on this we outline three aspects of how nature can be included in sketching processes: being in nature, bringing nature to the lab, and bridging nature and interaction design.

Keywords
Design exemplar, Design grounding, Interaction design, Nature, Physical sketching, Research through design, New forms, Organic materials, Forestry
National Category
Natural Sciences
Identifiers
urn:nbn:se:ri:diva-30878 (URN)10.1145/3064663.3064764 (DOI)2-s2.0-85023161717 (Scopus ID)9781450349222 (ISBN)
Conference
12th ACM Conference on Designing Interactive Systems, DIS 2017, 10 June 2017 through 14 June 2017
Available from: 2017-09-07 Created: 2017-09-07 Last updated: 2019-01-29Bibliographically approved
Simbelis, V., Kosmack Vaara, E., Ferreira, P., Laaksolahti, J. & Höök, K. (2017). Delete by Haiku: Poetry from Old SMS Messages. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI EA '17, May 6 - 11, 2017, Denver, Colorado, USA (pp. 460-460).
Open this publication in new window or tab >>Delete by Haiku: Poetry from Old SMS Messages
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2017 (English)In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017, p. 460-460Conference paper, Published paper (Refereed)
Abstract [en]

The work draws on repurposing practices to inform design for deletion and handling of digital waste -- a way of letting go -- in graceful and aesthetically appealing ways.

Delete by Haiku is a mobile phone application that explores how deleting old text messages can become an enjoyable and creative practice by turning messages into haiku poetry. Through the application users interactively repurpose selected old text messages on their mobile phone into a haiku poem aided by a haiku-generating algorithm. By repeatedly pinching the selected messages they break apart into words that tumble down in a Tetris like manner. Gradually words are deleted until the remaining words find their position and form a haiku.

The video presents a walkthrough of how to interact with the application to select messages in various ways, how to apply "themes" to gain some control over the generation process, and eventually share created poems with others through social media.

National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:ri:diva-32373 (URN)10.1145/3027063.3049781 (DOI)
Conference
CHI EA '17, May 6 - 11, 2017, Denver, Colorado, USA
Note

Extended abstract.

Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2019-08-14Bibliographically approved
Simbelis, V., Ferreira, P., Kosmack Vaara, E., Laaksolahti, J. & Höök, K. (2016). Repurposing Bits and Pieces of the Digital. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), May 7-12, 2016, San Jose, US (pp. 840-851).
Open this publication in new window or tab >>Repurposing Bits and Pieces of the Digital
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2016 (English)In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016, p. 840-851Conference paper, Published paper (Refereed)
Abstract [en]

Repurposing refers to a broad set of practices, such as recycling or upcycling, all aiming to make better use of or give new life to physical materials and artifacts. While these practices have an obvious interest regarding sustainability issues, they also bring about unique aesthetics and values that may inspire design beyond sustainability concerns. What if we can harness these qualities in digital materials? We introduce Delete by Haiku, an application that transforms old mobile text messages into haiku poems. We elaborate on how the principles of repurposing -- working on a low budget, introducing chance and combining the original values with the new ones -- can inform interaction design in evoking some of these aesthetic values. This approach changes our views on what constitutes "digital materials" and the opportunities they offer. We also connect recent debates concerning ownership of data with discussions in the arts on the "Death of the Author."

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-32375 (URN)10.1145/2858036.2858297 (DOI)2-s2.0-85015043535 (Scopus ID)978-1-4503-3362-7 (ISBN)
Conference
2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), May 7-12, 2016, San Jose, US
Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2020-02-07Bibliographically approved
Lindley, S., Corish, R., Kosmack Vaara, E., Ferreira, P. & Simbelis, V. (2013). Changing perspectives of time in HCI. In: Proceedings: CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI EA '13, Paris, France, April 27 - May 2, 2013 (pp. 3211-3214).
Open this publication in new window or tab >>Changing perspectives of time in HCI
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2013 (English)In: Proceedings: CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013, p. 3211-3214Conference paper, Published paper (Refereed)
Abstract [en]

The aim of this workshop is to unpack different ways of thinking about time, drawing a distinction between time as experienced, and time as counted by a ticking clock or measured by a computer algorithm. The concept of time is often taken for granted within HCI, yet highlighting the assumptions that underpin it could provide a resource for research and innovation. In this extended abstract, we illustrate how this is so.

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-32378 (URN)10.1145/2468356.2479649 (DOI)
Conference
CHI EA '13, Paris, France, April 27 - May 2, 2013
Note

Extended abstract.

Available from: 2017-10-26 Created: 2017-10-26 Last updated: 2018-07-04Bibliographically approved
Sundström, P., Kosmack Vaara, E., Solsona Belenguer, J., Wirström, N., Lundén, M., Laaksolahti, J., . . . Höök, K. (2011). Experiential Artifacts as a Design Method for Somaesthetic Service Development (11ed.). In: : . Paper presented at UbiComp 2011 Workshop on the Role of Design in UbiComp Research and Practice.
Open this publication in new window or tab >>Experiential Artifacts as a Design Method for Somaesthetic Service Development
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2011 (English)Conference paper, Published paper (Refereed)
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-23921 (URN)
Conference
UbiComp 2011 Workshop on the Role of Design in UbiComp Research and Practice
Projects
supple
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-08-23Bibliographically approved
Ståhl, A., Höök, K. & Kosmack Vaara, E. (2011). Reflecting on the design process of affective health (6ed.). In: : . Paper presented at IASDR 2011.
Open this publication in new window or tab >>Reflecting on the design process of affective health
2011 (English)Conference paper, Published paper (Refereed)
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-23918 (URN)
Conference
IASDR 2011
Projects
INVOLVE
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-08-22Bibliographically approved
Sanches, P., Kosmack Vaara, E., Sjölinder, M., Weymann, C. & Höök, K. (2010). Affective Health – designing for empowerment rather than stress diagnosis (7ed.). In: : . Paper presented at Know thyself: monitoring and reflecting on facets of one's life workshop at CHI 2010, Atlanta, GA, USA.
Open this publication in new window or tab >>Affective Health – designing for empowerment rather than stress diagnosis
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2010 (English)Conference paper, Published paper (Refereed)
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-23710 (URN)
Conference
Know thyself: monitoring and reflecting on facets of one's life workshop at CHI 2010, Atlanta, GA, USA
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-08-22Bibliographically approved
Sanches, P., Höök, K., Kosmack Vaara, E., Weymann, C., Ferreira, P., Peira, N., . . . Sjölinder, M. (2010). Mind the body! Designing a Mobile Stress Management Application Encouraging Personal Reflection (10ed.). In: : . Paper presented at ACM DIS 2010 - Designing Interactive Systems Conference, 16 - 20 Aug 2010, Aarhus Universitet, Denmark.
Open this publication in new window or tab >>Mind the body! Designing a Mobile Stress Management Application Encouraging Personal Reflection
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2010 (English)Conference paper, Published paper (Refereed)
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-23704 (URN)
Conference
ACM DIS 2010 - Designing Interactive Systems Conference, 16 - 20 Aug 2010, Aarhus Universitet, Denmark
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-08-22Bibliographically approved
Kosmack Vaara, E., Silvasan, I., Ståhl, A. & Höök, K. (2010). Temporal Relations in Affective Health (13ed.). In: NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: . Paper presented at NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, October 16 - 20, 2010 , Reykjavik, Iceland.
Open this publication in new window or tab >>Temporal Relations in Affective Health
2010 (English)In: NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction, 2010, 13Conference paper, Published paper (Refereed)
Abstract [en]

In the Affective Health project we explore possibilities of how to, through biofeedback support users in making sense of the relationship between their stress and their behavior in everyday life. Affective Health is a tool for visualizing patterns and trends of bodily and contextual information. It is particularly important that the design reflects changes over time as this is how people start recognizing patterns in their own behavior and connect it to their bodily reactions. We spent substantial effort sketching and testing ways of portraying time that would move us away from more mathematically inspired representations such as for example graphs and calendars. Instead, we want users to see the signals our bodies emit as part of themselves, of their own ways of being in the world, alive, acting and reacting to their environment. We have explored many possible, alternative ways of visualizing temporal representations through biofeedback. For example as the relation between different places and with time as different layers of history in a concept inspired from ecology. The latest and most developed concept is a cyclic repetition of biodata mapped on a spiral shape.

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:ri:diva-23791 (URN)
Conference
NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, October 16 - 20, 2010 , Reykjavik, Iceland
Projects
Affective Health
Available from: 2016-10-31 Created: 2016-10-31 Last updated: 2018-08-22Bibliographically approved
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-9363-1981

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